How can I make a macro which can increase one or two stat depending on situation? I want to be used as an on/off thing which can be activated by player/gm if needed. To give some flavour this what I want to emulate: Pit Fighter. The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins.