Hi Jeff, How exciting you're thinking about DM-ing! I love that! 1. I use discord for our voice/video because it gives my players a spot to chat through-out the week. Discord is a great place for my players to plan out how they're going to
deal with a situation (or escape it) throughout the week as they can
leave messages for each other. . It's also a place they can blow up as much as they want during the game and their characters aren't active in the moment. My players are very interactive people and, for example, when they're engaged in combat, if someone does something amazing - like the fighter runs in wielding his rope trying to lasso an enemy with the barbarian throwing himself at the creature for a grapple, I will often see after the game that discord was spammed with 100 different gifs of crazy wrestling moves and cowboys (and if they fail their rolls, the gifs are usually even funnier). Not only does it allow my players a space but I have channels set up with my handouts for them. I also have a copy of our schedule posted so everyone knows when we are/aren't playing. I also play ambience music through discord and I'll add sound effects on roll20 itself. ------------------------ 2. Purchasing a module should come with everything you need. There will be a detailed breakdown about what you're purchasing on the store page so make sure you check that out before committing to something. 2B. I don't believe you can print modules via roll20 but you can print off the monster stat blocks. My advice would be to get a journal you use to prep and run your games. I personally write out a bullet point check list of how I think the session with go and then loosely follow that as we play so I can keep on track with where I'm at. Of course, players have a tendency to chase butterflies so as long as you've read your module and know your story, you'll be totally fine. If you really want to be able to have something in front of you, my advice would be buy one of the wizards of the coast modules on roll20 and then purchase the corresponding module book so you have a hard copy. Right now the starter set - Dragons of Stormwreck isle is $14.99 on the roll20 store and $20 for the book on Amazon and as a starter set, it'll be a nice chill/easy game to ease you into DM-ing! ------------------------------------------- 3. Absolutely not. You can run a great game as the free edition on roll20! Roll20 has a learning curve, as with most things and honestly, as you're just starting out on your DMing adventure, I wouldn't worry about all the bells and whistles for your first game. I'd play out your first game and get that under your belt and then once you're comfortable with your new role as a DM, adventure out and look at stepping up your DMing game in future games. -------- Best of luck on your DMing journey and I hope you love it! May the dice odds be ever in your favor!