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Tipp: pathfinder 1 Simple wildshape solution using buffs

Wild shape is probably the most complicated rule in pathfinder1 to find a simple playable solution I use the buffs feature: Add a new Buff  i.e. beast shape (large) and add these buffs: +4 to strength + 4 to natural -@{ac_armor} to armor class -2 to dexterity +2 size to strength -1 size to attack  -1 size to AC Also I  just added a natural melee attack (1d6) to the weapons and forgo all futher differences of animals for attacks. Works for almost all animals and is the truest implementation to wild shape I can come up with. For medium creatures it looks like this  +2  to strength +2 to natural -@{ac_armor} to armor class implement   other sizes accordingly. 
also added  +1 size to cmb +1 size to cmd
I have  done additional rules research (this is really unclear), but i think the correct rules for a medium druid transforming into a large animal have only these changes applied, independent from the animal stats. +4 to strength + 4 to natural -@{ac_armor} to armor class -2 to dexterity +1 size to cmb +1 size to cmd ps sorry this seems to be thewrong thread, my mistake.