Don't worry about that. I know that Modules are separate and that they have always been that way, BUT there are other "Campaign Modules" that include multiple other small modules, so you add just one and have them all! I also know that I can easily create 3 different games, each containing a module and then creating a last combined game where I get everything needed from those 3 modules created earlier with the transmogrifier... Yes, I do like playing Cthulhu, and yes, I do / did so on Roll20. At least one group I am in as a player now leaves Roll20... If you are fine with the things they do, fine. But I at least can show and point things out that are wrong or against the rules...^^ And I won't say anything else in this regard... Starr Saphyre said: Modules have never been combinable in Roll20. Right or wrong, this is far from new behavior. You buy a module, you have to create a new game with it. This is where transferring your characters has come in. Markus, I really feel like you're doing an argument where there is no right answer. The modules are separate (as they almost always are with all Modules on Roll20), and you're complaining they're separate. I kind of feel like if they WERE together, you'd be complaining about that. ("Why do I have to load three adventures when I only want to play one?!") I can't think of a single thing they've done with CoC that you haven't complained about. I get you're passionate about the game, but it gets old. TheMarkus1204 said: Zapflod said: Still waiting here, but I wouldn’t expect anything to happen until the
working day starts where Roll20 is based, people are allowed there
weekend off. Yes, it's not really that big of a thing anyway, just curious as to why some have yet to receive the code, and I'm eager to see the CoC adventure It contains of 3 separate modules (which can not be combined in 1 game) and requires the Cthulhu by Roll20 Sheet to work properly... Would be very nice if it was just 1 module that contains all three adventures, so you only need to create 1 game... What I also not understand is, why the Keeper Introduction needs to be added SEPARATELY as an addon and is as such NOT included in the Modules itself: EDIT: It is not even possible to create a game with one of those modules from the marketplace itself. You need to create a new game and then you have to select THIS Module you want to use from a list you cannot even search!