Waterdeep: Dragon Heist Is this a pay-to-play game Yes, This game will require payment to the Game Master at a rate of $15 per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. VTT Roll20 Game link: <a href="https://app.roll20.net/lfg/listing/373523/saturday-dragon-heist" rel="nofollow">https://app.roll20.net/lfg/listing/373523/saturday-dragon-heist</a> Requirements Decent internet/mic, DDB if you prefer beyond20 to roll Time and Date: Saturday 7 pm Eastern standard time Character Level and Stats Level 1 Standard Array or point buy. All WoTC material is approved, but UA is case-by-case approved by DM. Session run time 3-4 hours Number of Openings 6 seat available **Message mysticvhedd#6266 if you’re interested** Story: What makes a treasure? Waterdeep is a treasure. It’s in the name: the ‘Crown’ of the North. Too bad it’s a crown you can’t steal! That means it isn’t my type of treasure. You see, my type of treasure’s not in the name. Around here, they call my type of treasure the ‘dragon.’ Terrible name, if you ask me; you hear “dragon,” and you think, “Tymora’s Pockets, run!” You can’t pocket Tiamat’s children. My type of treasure’s defined by an action. You can steal my type of treasure. You can steal a gold ‘dragon.’ Dagult Neverember certainly did… stole half a million of them from the coffers of the people’s treasury. You can hide my type of ‘dragon’ too. Neverember hid the half-million gold ‘dragons’ he stole, and not even Xanathar knows where. Now, this city of treasure has turned into a Latanese powder-keg. The Crown threatens to explode over the stolen ‘dragons’ hidden within it. The question, my dear adventurers, isn’t just “why”—it’s “what?” What’s a treasure to you, and what do you plan to do with it? Best think over that question carefully, for I will let you in on another secret—as the City of Splendors melts over the gems of chaos that Neverember’s machinations set into the Crown of the North, deep below the Yawning Portal, another stolen treasure threatens this city’s wellbeing, and the Mad Mage’s machinations reach far deeper, far wider, than Neverember’s ever could… so tell me, what makes a treasure, and do you have what it takes to find it?