Gauss said: Lord of the Waffle House, To clarify, Jarren's macro options will definitely help you roll this faster, but it will not be a conditional like you are asking for. Lord Of The Waffle House said: I am the campaign owner, and no I have a plus account. These are creatures that appear frequently, however, they are the minions of one of the Big Bads of my campaign, so there will be a lot more encounters with them. Did you want to modify all of your PCs attacks? Personally I think Jarren's solution is the best one. Just pop the button every time they hit the NPC. Token Actions or Macro bar buttons will speed up the rolling so you don't have to reference the sheet every time. What I'm looking to do is simply a tool speed up encounters. Here is the most recent example. The dead monsters are just evenly placed so I can count them for exp purposes, but basically the Cauldronborn were with a Gnoll Plagueweaver and six gnoll warriors, and were rolling quite well, so they were staying up a lot longer than I initially thought they would against the monk and rogue/fighter, while the sorc and cleric fought the Plagueweaver, and the Pally and Barb fought the Gnoll Warriors. Because of that there were on average 7 con saves per round from Feel No Pain, and it was a bit of a slog. It was really slowing down the encounter until the sorc finally blew a wall of fire after they realized they weren't getting the save against fire damage. I've made the macro and it's working, so I'll probably just use it since it seems like my fastest option. If you have any other ideas, I'd love to hear them, any macro more indepth than adding gifs is outside my depth.