2.2 BADLANDS HISTORY The history of Terra Nova’s equatorial region is a story of hard struggle and survival versus both the environment and the greed of polar and local governments. The harsh deserts are avoided by most Terranovans, but the call of plentiful and valuable resources has continued to lure many hardy souls to the equator. Historians often compare the Badlands to the Old West of the 19th Century or the Australian Outback of the early 20th: a dry, desolate place populated by tough, practical pioneers who have hopes and dreams. The Badlands are the new frontier, where legends are created and fortunes made. Eking out a living in this dry wasteland is a difficult task. Yet, throughout the hardships, these pioneers forged a lifestyle based on independence, resourcefulness and pride. Faced with political pressure from the planet’s hemispheres, Badlanders have struggled through the years to maintain their identity and freedom. For the most part, they have succeeded. 2.2.1 EARLY DEVELOPMENT (TN 493-1581) During the colonial period, the Badlands were the site of several oil-drilling and mining operations, mostly in the Eastern Desert. Employees worked for ten-year terms, returning to Earth or settling at the poles when their contracts were up. A very few rugged souls established independent villages on the fringes of the mining camps. When the last ships left for Earth in TN 1455, the Badlands were stripped of their population as most corporate workers left for home or the polar cities. The few independent settlers and abandoned workers took over the camps or reverted to a tribal lifestyle, growing to communities of over 1,500 people in some cases. Only limited trade over the desert wastes was possible, and only those communities with communication links to the poles remained tied to the rest of Terra Nova. GENERAL BARNABUS COLLINS Remembered as the first true Badlander, Barnabus Collins oversaw the construction of the colonial spaceport at Baja from TN 740 to 750. He surveyed much of the surrounding land — discovering and naming the barnabus lizard and the armadillo beast — and learned to love the region and its people. He listened to worker complaints and enforced directives for humane conditions. He also developed the Collins Color System that enabled travelers and settlements to communicate with colored flags. Veteran Badlanders still carry a row of knotted pieces of cloth, unfurling them as needed: white for help, green for safe passage, red for danger, orange for quarantine, blue for a face to face meeting. General Collins disappeared during a tempest on 3 Spring TN 789 while heading a relief convoy sent to a severely damaged outpost. The caravan and his body were never recovered. Badlanders commemorate the general’s memory on 3 Spring , now called Barnabus Day , which serves as a sort of national holiday for all Badlanders. THE GREAT TEMPEST TN 1520 saw the worst tempest in Terra Nova’s history. The great storm began in the Barrington Basin and pushed into the Eastern Desert where it merged with other storms. The tempest encircled the equator over the course of the cycle, burying whole settlements forever. In the fall, the storm swept through the Great White Desert, picking up millions of tons of corrosive white sand. When the storm hit the gamma maglev line that winter, it eroded away 250 km of track and the Monroe settlement. When the line was rebuilt, the ruins of Monroe became a dumping ground for Khayr ad-Din . Norlight meteorologist Marsa Garcia has recently pointed to records of other powerful tempests in TN 721 and TN 1096 to argue that the storms are part of a pattern of growing destruction. She expects an apocalyptic storm to hit within her lifetime. 2.2.2 EMERGING CITY-STATES (TN 1581-1692) The transformation of the Badlands from sleepy backwater to vibrant frontier came with the expansion of the polar leagues. By TN 1581, all seven leagues had formed and became interested in procuring resources from the Badlands. Dissidents and fortune hunters also came to the equator. Benefiting from the polar hunger for oil, uranium, mineral ores and precious metals, Badlands communities exploded. Populations rose into the tens — or even hundreds — of thousands. Since most military conflicts were between leagues from the same pole, the Badlands were able to avoid getting caught in the middle. This period saw the development of extensive transportation links between the major resource sites and the poles, with railroads and desert highways supplementing the maglev lines. This was also the golden age of prospecting, with thousands trekking across the wastes in search of the next big find. Armed conflicts were not uncommon around the richest veins, but no large scale military operations were feasible due to the great distances involved. As a result, most communities remained firmly independent from the leagues. In the most famous case, Elayu repelled a takeover attempt by the Emirates in TN 1675 and has been fervently independent ever since. THE TRICITY FUEL EMBARGO Oil-rich Vladivostok , Bannerton and New Yukon — the so called Tricity of the western savannah — proved the power of the Badlands settlements in TN 1650 when they announced an embargo against their clients in the Western Frontier Protectorate. Supported by the United Mercantile Front, Tricity brought WFP manufacturing and transportation to a halt until they agreed to higher prices. Political scientists point to the embargo as a critical factor in the WFP’s entrance into the CNCS in TN 1692. Indeed, when Tricity launched another embargo in TN 1694, the other leagues refused to support them and the oil fields were occupied after a bloody Western “police action.” Tricity residents observe the Bannerton Massacre yearly, but continue to sell 95% of their oil to the WFP at favorable prices. 2.2.3 POLAR CONFLICT (TN 1692-1913) With the formation of the CNCS and the AST, the stakes increased as the deserts became a buffer zone between antagonistic superpowers. North and South remained dependent on equatorial resources, but the hard-line tactics of the past would no longer serve Badlanders. Polar military power came into play as never before and communities that could not play subtle political games were easily crushed. This period also saw the growth of trade networks within the Badlands to help diversify the region's economy. • St. Vincent’s War (TN 1723-1729) In TN 1723, the danger of North-South conflict became frighteningly real as a minor skirmish in the Eastern Desert released St. Vincent’s Plague , a deadly virus that targeted children. The plague wiped out a whole generation of Badlanders and thousands of children at both poles. Blaming each other, the superpowers entered into a bloody war of revenge that ended only with both economies in ruin. The famed Badlander survival instinct was tested to the limit as many of the fiercest battles were fought at the equator. The collapse of the polar economies was a blessing in disguise for the Badlands. It gave settlements time to rebuild and put them in a position to compete with the crippled polar industry. Paxton Arms gained its supremacy at this time. • The Judas Syndrome (TN 1910-1913) It took until TN 1910 for the tensions between the major leagues on Terra Nova to return to the boiling point. Military clashes were common, mostly on the borders, but were eclipsed by the complex webs of deceit and espionage that entangled all of Terra Nova. Double and even triple agents tried to maximize their personal profit before the destructive war they saw coming, selling information and offering warnings to the highest bidder. Old-fashioned concepts like ethics and honor fell out of favor as this “Judas Syndrome” transformed the Badlands underworld into a multi-million mark/dinar industry, turning small-time hoods into wealthy kingpins overnight. Smuggler havens like Westphalia , Khayr ad-Din and Wounded Knee swarmed with spies and information brokers, each trying to outdo the other. Those who learned to play the information game, or learned to keep their secrets well hidden, profited enormously. Those who ignored the web of spies became caught in it against their wishes and often turned up dead. It was into this murky atmosphere that Earth's Colonial Expeditionary Force arrived to conquer Terra Nova. NICOSA RENAULT In a time of spies, Nicosa Renault was the best there was. Born the illegitimate child of Northern Brigadier Luk Renault in TN 1869, she was raised in Massada by the Revisionist church orphanage. She escaped the sisters’ care at the age of eighteen and ended up in Wounded Knee. By TN 1900, she was the power behind several underworld thrones. Information was her game, and she played it very well. She saw the profit to be made by trading in political secrets and worked her way into the confidence of CNCS commanders in the region while offering safe passage to spies and informants. By the time the Earth forces arrived in TN 1913, Wounded Knee had become an information clearing house. It is rumored that Nicosa arranged for the covert meeting between Southern MILICIA Prefect Arland Longchamps and Northern Guard Field Marshal Anders von Breslau that paved the way for the North-South coalition against the Earth invasion. Most believe that Renault was killed in TN 1916 when she was caught in the carnage of the Baja campaign. Others swear they have received coded messages from her in the last few months. The truth remains unknown. 2.2.4 THE WAR OF THE ALLIANCE (TN 1913-1917) The return of Earth forces to Terra Nova in TN 1913 sent a shock through the Badlands. In short order, 400,000 Earth troops had established a ground base in the desert and began their march to the poles. While Terranovan military tactics would eventually prove superior, there was little chance that the lightly armed desert settlements could resist the columns of massive hover-tanks and GREL supersoldiers that descended upon them. Only the mining town of Mount Kiev refused to submit to the occupation and was brutally subjugated as an example to others. Some brave Terranovans took off into the deserts to carry on a guerrilla-style resistance, often hooking up with rover gangs caught up in the patriotic fervor. Although minor, this resistance did force the Terran army to divert resources to maintain a rear guard. Badlanders who remained at home buried their arms somewhere safe and waited for a chance to act. They also resisted in small ways, ranging from work slowdowns to “lost” strategic items. COLLABORATION A minority of Badlanders collaborated with the Earth occupiers in exchange for power. Many settlement leaders bowed down unflinchingly to colonial commanders. Others provided information on hidden weapons caches and guerrilla fighters. When the tide of war reversed, collaborators found themselves in dire straits. Some changed with the tide and doublecrossed their Terran masters, while others simply disappeared. The most infamous collaborators, however, had few avenues of escape. Revenge squads were born spontaneously and summary executions were all too common. Unfortunately, the number of collaborators who escaped street justice is surpassed only by the number of innocents who fell to the mob’s bloodlust in their stead. • The Peace River Army Paxton Arms shocked Terra Nova by declaring its neutrality in TN 1913. Despite contemporary charges of treason, it is now clear that the arms conglomerate did so to buy itself some time. In TN 1913, a colonial landing near Peace River was a distinct possibility and Paxton was not ready. Between TN 1913 and TN 1916, they covertly kept up production, leaking some arms to local guerrillas and polar forces, and stockpiling the rest. At the end of TN 1916, Paxton finally acted. Gathering together the rag-tag resistance fighters who had been operating alone for several cycles and recruiting from their own population, the conglomerate fielded the Peace River Army and waded into the War of the Alliance. The Army grew in leaps and bounds as weapons caches were emptied and able-bodied Badlanders flocked to the Peace River banner to take back their homes. Compared to the Northern and Southern forces, the Peace River Army was piece-meal at best. Paxton fielded a single brigade and most troops were untrained and untested. Nevertheless, this group of homesteaders, rovers and miners turned the tide of the War. The Army forced the Colonial Expeditionary Force to divert significant troops to the Badlands, allowing the polar forces to finally push the invaders out of their territory. The Peace River Army’s determination and intimate knowledge of the ground they were fighting on also gave them an edge. In TN 1917, the main body of the Army was within sight of the colonial command center of Port Arthur when the surrender was announced. In the aftermath, the Peace River Army was dismantled. Many units became Rovers and the Paxton core was transformed into the Peace River Defense Force . Common Badlanders remember the Army with pride as a symbol of their independence. 2.3 DESERT LIFE The sixteen million Terranovans in the deserts and savannahs of the Badlands live harsh and rugged lives. They are tough and independent, scraping out a life for themselves and their loved ones in a world of crushing aridity, unpredictable sandstorms, dangerous rovers and vicious desert wildlife. Extracting water, growing food and defending oneself against predators — human or otherwise — all require cooperation, and Badlanders gather together in tightly knit communities ranging from isolated homesteads sheltering extended families to full-fledged city-states safely hidden behind high armored walls. Badlands settlements can be divided into five major classes: homesteads, towns and villages, oasis towers, city-states and caravans. Each of these has its own social organization and rules of conduct to ensure the well-being and prosperity of its inhabitants. 2.3.1 HOMESTEADS A homestead is the typical Badlands community, equivalent to a farm in more fertile areas. Often consisting of a single extended family working the land together, homesteads derive their sustenance from small water sources, moisture traps and desert agriculture. Waterroots, lichens, cactus-like plants and limited animal husbandry are the staples of the homestead subsistence economy, with small surpluses used for trade. Homesteads are extremely self-reliant, but unite to form counties to facilitate cooperation between families in times of need. These counties usually consist of one or two dozen homesteads around a small town and are led by a council of family elders who rule through tradition and common consent. One factor causing great change in isolated homestead society is the Hermes 72 satellite system abandoned by Earth forces in TN 1917. Satellite dishes are inexpensive, and now rest atop many homesteads and small-town bars. Exposure to programming from across the globe has prompted many young people to leave their homes in search of the glamour they see on the vidscreen. Some fear that soon there will no longer be enough people to maintain the homesteads, and a few counties have banned satellite dishes as a dangerous influence. • County Law Many homestead councils employ one or more people to enforce justice in the county. These people — called marshals and deputies — work under the direction of the county council of elders. They investigate crimes and generally keep an eye out for troublemakers or outsiders. Crimes are tried by the elders and often punished harshly. Only short term imprisonment is possible in these isolated communities, so serious offenses often result in sale into indentured servitude, banishment, or execution. 2.3.2 TOWNS AND VILLAGES Far more common than full-fledged cities, Badlands towns or villages, with anywhere from a dozen to several thousand inhabitants, generally serve as business and trade centers for homestead counties. Even the smallest will have a general store and a mechanic, and other services — doctors, veterinarians, leather workers, schools and seed-storage silos — are often available as well. In general, townsfolk are more open to strangers than their brothers on the homestead, but remain suspicious. Caravans and their wares are welcomed, but city-folk and soldiers are likely to receive a cold shoulder. Desert towns rarely have a major water source and so remain very small. Savannah towns develop around water holes and are usually larger, geared to provide for the herds of local ranchers as well as local homesteaders. Many shops are only open when a herd arrives in town. Other towns develop near corporate camps to serve miners and oil workers. They feature stores, bars, brothels and various entertainment centers. Laws are enforced only by the local corporation, which often owns the town outright. A few of these “company towns” have risen to the status of small cities and house the conglomerates that built them. THE HUNT FOR WATER The MacAllen cave network lies deep under the desert sand and is inaccessible for many Badlands communities. Even those with wells often need to supplement their water supply, usually by farming waterroot. The rugged desert plants have enormous root networks that gather water over a large area and concentrate it in bulbs. A more sophisticated technique involves using moisture traps — massive, electrically cooled, ultra-fine nets — to condense moisture carried on the wind. No Badlands community, no matter how water-rich, wastes water. Waste liquids — human or otherwise — are distilled and purified; baths and showers are often replaced by scrubbing with extremely fine silicate dust. DESERT POWER The most common and obvious source of power for Badlanders is the sun, and solar panels top almost all buildings on the equator. The lack of cloud cover and the intense radiation makes Helios an excellent power source. Some settlements supplement their power supply with great wind mills and/or more traditional petroleum power plants. All communities have some sort of backup generator, such as a wind mill or fuel engine, since during tempests and sandstorms the sky is dark and solar power is unavailable.