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Simple initiative 1.3 removes token from turn tracker

Whenever I or a player use the command !eot it removes the current token from the turn tracker instead of just advancing
1689419978
Manny L.
Pro
Marketplace Creator
Hi, in order for someone to assist you could you please let us know exactly what game you are playing, the character sheet being used in the game and what macro or API script this is? I'm not familiar with "Simple Initiative 1.3" as I use The Aaron's "Group Initiative", which I can tell you is bulletproof.
Does Group Initiative have a way for the players to end their own turns?
I'm using this API <a href="https://app.roll20.net/forum/post/4749800/simpleinitiative-1-dot-0-a-lightweight-turn-order-tracker-dot-dot-dot" rel="nofollow">https://app.roll20.net/forum/post/4749800/simpleinitiative-1-dot-0-a-lightweight-turn-order-tracker-dot-dot-dot</a> with the 5e OGL character sheet.
1689421516
Manny L.
Pro
Marketplace Creator
It provides you with two buttons in the text chat area: 1. POT: moves backwards to the previous character 2. EOT: moves forwards to the next character I tend to press them myself, as the DM, so cannot say 100% for sure if the players themselves can press those buttons.
I can't see that in the chat nor can I find it in the API config, the only thing the API does for me is the ability to mass roll initiative
1689428068
Manny L.
Pro
Marketplace Creator
Apologies, you are quite right! You need to install TurnMarker. This is the one that lets you move between turns. Once you have the API installed type the following for more info: !tm --help
1689518834
The Aaron
Roll20 Production Team
API Scripter
The reason SimpleInitiative isn't working is because of a breaking change Roll20 made to the TurnOrder a few years ago.&nbsp; Now entries need to include the pageid for the token.&nbsp; Here's a corrected version of SimpleInitiative, if you still want to use that:&nbsp; <a href="https://gist.github.com/shdwjk/62ca1a4fbd2b730cda87cc4c50f42fba" rel="nofollow">https://gist.github.com/shdwjk/62ca1a4fbd2b730cda87cc4c50f42fba</a> Let me know if it still has problems, I didn't get a chance to test it yet.
Thanks a lot Aaron, this version works perfectly. You'd be surprised how much an EndTurn button the players can click speeds up combat; so again thanks.
1689605675
The Aaron
Roll20 Production Team
API Scripter
I definitely believe it.&nbsp; This script actually inspired some of my early API scripts, so fun to be back in it again.&nbsp; TurnMarker1 has most (possibly all?) of the same functionality, and a bunch more.&nbsp; I'm in the middle of reworking it a bit, but it derived almost directly from SimpleInitiative. =D
Sounds great, but why does your description of it say "TurnMarker1 provides a visual marker to show which token is at the top of the Turn Order." I saw it before and thought "yeeah, that sounds useless since it's already easy to tell which token is at the top of the turn order" why didn't you write the rest of what it does?
M. Hiyari said: Sounds great, but why does your description of it say "TurnMarker1 provides a visual marker to show which token is at the top of the Turn Order." I saw it before and thought "yeeah, that sounds useless since it's already easy to tell which token is at the top of the turn order" why didn't you write the rest of what it does? It applies the 'Green Dot' status marker to the linked token on the VTT, which makes it easy to identify which token is currently at the top of the turn order.
1689716985
The Aaron
Roll20 Production Team
API Scripter
M. Hiyari said: Sounds great, but why does your description of it say "TurnMarker1 provides a visual marker to show which token is at the top of the Turn Order." I saw it before and thought "yeeah, that sounds useless since it's already easy to tell which token is at the top of the turn order" why didn't you write the rest of what it does? It's a marker on the map that moves to the token with the current turn.&nbsp; I originally wrote it for my vision-impaired friend, to make it easier for them to find the token with a turn (that's why it also supports a bunch of animations and moving auras and such).&nbsp; It's also handy for quickly knowing which of those goblins I should be moving, or letting the players know which creature is performing some action I'm describing.&nbsp; &nbsp;I probably should update the description. =D
Is it possible to have the Turn Order clear at end of last turn so as to start a new combat round?&nbsp; Also is there a way to make it add weapon speed or casting time and minus your dexreact?
1689728196
The Aaron
Roll20 Production Team
API Scripter
Mezz said: Is it possible to have the Turn Order clear at end of last turn so as to start a new combat round?&nbsp; Also is there a way to make it add weapon speed or casting time and minus your dexreact? Probably better to start a new thread about this.&nbsp; In short: There are ways you could do some, and perhaps all of those using some combination of GroupInitiative, OnMyTurn, and possibly some custom scripting.
I guess it's more accurate to say It's not that useful for me since I just have all creatures with the same statblock have the "same" initiative to save time. Also, I use MarkTurnStartLocation which does something similar.
1689774518
The Aaron
Roll20 Production Team
API Scripter
Ah!&nbsp; I was looking for that... apparently I wrote it. =D&nbsp;&nbsp; <a href="https://app.roll20.net/forum/permalink/9789424/" rel="nofollow">https://app.roll20.net/forum/permalink/9789424/</a> I have an unreleased version of TurnMarker that has that functionality, probably the script I was talking about in that post.&nbsp; =D
Yeah, you wrote half the APIs I use and fixed half the ones you didn't; I'm quite thankful for that.