
Hi all! I'm trying to get a separate initiative slotted into the turn tracker for character firearms in Call of Cthulhu. If you're unfamiliar, when a character has a gun out in CoC, they effectively can choose to fire it or not on the drawn gun's own initiative which is the character's dexterity value +50. Characters also have their own initiative to do anything else, which is their dexterity value. However, any macro I've used to add this "gun initiative" into the tracker has simply replaced that token's regular turn tracker initiative (their dex) with the new value, instead of creating a separate entry. For example: [[@{selected|dexterity} + 50 &{tracker}} ]] This is of course due to how turn tracker functions with one token = one turn. But it isn't great as it means constantly rejiggering the running order between characters' initiatives and their gun initiatives when creating a separate turn tracker entry would be far better. Now I stumbled across the AddCustomTurn API and added it to the game thinking I could use that to create my player and NPC's custom gun initiatives. Sadly, I cannot for the life of me figure out how to create a macro to run ACT that will do what I want and... Create a custom turn in the tracker Have that turn's initiative value be based upon a selected token's Dexterity+50 Have that turn be named after the token's character (for ease of use as GM) with something like: [Name] Firearm Initiative Is this possible with AddCustomTurn,? O r am I barking up the wrong tree? If so there a better API to do what I'm trying to do? P.S As a sidenote, if someone knows a good cheat to sort the turn tracker rather than having to click through the turn tracker menu, I would appreciate it!