Rachel said: That worked perfectly, thank you! As for other things, since you offered! The other notable item is a Sun Blade. I think I got that to work by opening the info tab in the item section and modifying a longsword's MODS entry to Damage: 1d8+2. For the +2 to attack I presume I change the setting in the attacks section MAGIC BONUS from 0 to 2? The only other bit I'm looking at are the various class abilities that change things. Aura of Protection, Hex Warrior's CHA replacement to attacks, The Eldritch Invocation Lifedrinker's bonus to damage...do I create Global Modifiers for for these abilities? On the settings page, in the Save Options, my Global Saving Throw Modifier is set to 4, and I can't figure out why. If it does what I think it does, I should set it to 6 (to match my CHA mod), shouldn't I? Lets take that one at a time please: Sun Blade: edit the attack, not the item. Add 2 to the Magic Bonus section just like you figured. That also adds to the damage section. Aura of Protection: On your character sheet, change the "Global Saving Throw Modifier" to the value of your Charisma Modifier (6 in this case?). Charisma for attacks: Edit the attack, change the attack and damage where it says "STR" or "DEX" to "CHA". Lifedrinker: Edit the attack, add it to the damage 2 line.