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"emergency stop"/set map to "read only"

Hi, is there a way to quickly remove/restore player-token-control? I like to give my players token control while exploring and combat but sometimes they just "run about" while I narrate or even try to cut through my words and "create new realities". It would be nice to get the current map view in a read only view to show what's happening without them being able to "look around corners" or "Oh, I already stand in this tactically optimal position now that I know where the enemy appears."
This is mostly a behavioral issue - tell your players not to do that.  If you have a Pro subscription then you can use TokenMod to lock player controlled tokens.  Another free idea is to have a “Stop” or “Pause” image off the VTT. When you want the players to hold, use Shift-Z to display it to all the players, which will pop it up in front of them.  Lastly, keep NPCs on the GM layer until you want them shown. You can quickly move them back to the Objects layer if you use Advanced Keyboard Shortcuts by selecting them and pressing ‘l o’. 
Daemon Llanddcairfyn said: Hi, is there a way to quickly remove/restore player-token-control? I like to give my players token control while exploring and combat but sometimes they just "run about" while I narrate or even try to cut through my words and "create new realities". It would be nice to get the current map view in a read only view to show what's happening without them being able to "look around corners" or "Oh, I already stand in this tactically optimal position now that I know where the enemy appears." Just right-click on a token then select "Advanced > Lock Token Position". Downside to this: You need to to that for every token you want to freeze in position. OR - as suggested by Jarren - you could use an API Script if you had PRO Sub...
1691608344
timmaugh
Forum Champion
API Scripter
With a pro sub, you wouldn't even have to select every token. You could just deignate them with a SelectManager construction from within a TokenMod command line: !token-mod --set lockMovement|true {&select Cragnar, Bohosivus, Whumpus} That would set the tokens representing the characters Cragnar, Bohosivus, and Whumpus to be locked -- and you wouldn't have to select them, or know their IDs ahead of time. That would get even easier with the next version of SelectManager (currently queued in the 1-click merge for next week), where you can have criteria to the selection, and get only the player-controlled tokens. {&select *, +pc}
1691628494
Finderski
Plus
Sheet Author
Compendium Curator
These work arounds are great, BUUUUUT...this should be standard functionality and not require a subscription; I mean FVTT does it out of the box, universally. The great thing is, with the game Paused, there no need to move the player ribbon after a session to a landing page, you could just leave the ribbon on the map, and the next game, just unpause and away you go.