
I've encountered this while using a custom character sheet, which I can provide if necessary, but I don't know if it's a factor or not. Here's the steps: Create new character Bob. Fill in values for Max HP and MP on character sheet. For this example, we'll say Bob has 20 HP and 10 MP. Create a new token representing Bob. Map Bar 1 to HP and Bar 2 to MP. Set this token as the default token for Bob. Delete token. Level Bob up, raising his max HP to 30 and his max MP to 15. Drag Bob into the field to create a new token. What I'd expect to see here is a Bob token with 30 max HP and 15 max MP. What I see instead is a Bob token with 20 max HP and 10 max MP. If I then go into the token settings, unmap bar 1, then remap bar 1, then both bars immediately update to the correct max values of 30 and 15. Hopefully that makes sense. Has anyone else seen this happen? It started a few months ago for me.