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Bars not syncing to values on new tokens

1691624419
Quinn
Pro
Sheet Author
I've encountered this while using a custom character sheet, which I can provide if necessary, but I don't know if it's a factor or not. Here's the steps: Create new character Bob. Fill in values for Max HP and MP on character sheet. For this example, we'll say Bob has 20 HP and 10 MP. Create a new token representing Bob. Map Bar 1 to HP and Bar 2 to MP. Set this token as the default token for Bob. Delete token. Level Bob up, raising his max HP to 30 and his max MP to 15. Drag Bob into the field to create a new token. What I'd expect to see here is a Bob token with 30 max HP and 15 max MP. What I see instead is a Bob token with 20 max HP and 10 max MP. If I then go into the token settings, unmap bar 1, then remap bar 1, then both bars immediately update to the correct max values of 30 and 15. Hopefully that makes sense. Has anyone else seen this happen? It started a few months ago for me.
1691624989
Gauss
Forum Champion
Hi Quinn, This is a known bug, and has been around for about a year I think. Ever since the token update last year. You have the solution already. :) I suggest sending a bug report into the Devs via the Help Center to remind them of the bug as the Bug Report forum is primarily for users helping users. 
1691625524
Quinn
Pro
Sheet Author
Lovely... I was hoping there was a solution that didn't require me to manually fix six tokens every time I set up a new encounter. Still, good to know it's not just me.
1691626412
Gauss
Forum Champion
Quinn said: Lovely... I was hoping there was a solution that didn't require me to manually fix six tokens every time I set up a new encounter. Still, good to know it's not just me. It should not be required every time you set up a new encounter, only when you level the characters, and even then the bug is erratic. Sometimes it happens, sometimes not.