
Warning: This game is not for the faint of heart. Are you a fan of the module Curse of Strahd? Do you like campaign settings of the caliber of Ravenloft or Grim Hollow? Do you enjoy Fromsoftware or Soulslike games with challenging combat and deadly bosses? Is it your preference that the campaign mold itself around yourself and your party's actions? If you said Yes to any of these questions, then this game may yet be for you. I am an experienced DM looking for one more player to round out our party to six in total. In our roster, we currently have: -Oath of Redemption Paladin -Grave Cleric -Trapper Monster Slayer (ranger but better) -Arcane Avenger Wizard (wizard with gun) -Divine Soul Sorcerer Right now, the party is making their way through the lands of Barovia. It is not the only Dread Domain in these lands, however. They have discovered the vampire Strahd has somehow become a God, and has begun pulling other lands into his own domain, making them apart of his. The lords of these other domains, have thus far shown appreciation for being freed from their prisons. The party started out on Faerun, looking for the missing Baldurs Gate, that disappeared shortly after Elturel. This led to them discovering the mysterious crater, and being sucked into the mists. Since then, they have constantly been on the run, constantly moving and fighting. They have already completed the Death House, somewhat, and moved onto other minor locations. They are currently being tested by one of Strahd's minions to see how much they have grown and if they can survive the area near the Fortress City of Ravenloft. There is no main quest of the campaign. Some people want to find Baldurs Gate, as it was all they had in life. One wishes to appease their dark god (Strahd). Another wishes to kill that same god, their father. Some people just wish to tell a good story, or find out more about their heritage. Here are some of the homebrew rules you have to look forward to: **Resting** Quick Rest [1 Hour]: Characters may consume Hit Dice to regain hit points and that is all. -Short Rest [8 Hours]: Characters may gain the regular benefits of a Short Rest, as long as they can maintain the 8 hours uninterrupted by a period of of strenuous activity lasting more than one hour. -Long Rest [72 Hours]: Characters may gain the regular benefits of a Long Rest, but with the added requirement that they rest somewhere that affords them shelter, comfort, warmth, and relative safety, such as in a settlement or a homestead. This will encourage the party to actually seek out places of civilization in order to replenish their resources. **Flanking** Melee weapon/spell attacks have advantage against targets within 5 feet of an ally creature. Must be a straight line. **Ranged Flanking** Ranged weapon/spell attacks have advantage against targets that you have a 10 foot vertical distance from, or higher. Targets that make ranged attack rolls against another target that is 10 feet or higher, vertically, has disadvantage on the attack roll. **Potions** Unless otherwise told, assume all potions take a bonus action to use. **Inspiration** Do something particularly cool, inventive, or really in character (think of your background/backstory), and you may earn an inspiration. You may have a total of one to use on any d20 roll. You can give yourself an initial advantage on a roll or roll an additional d20 to take the higher if your original roll is not to your liking. You may also give a party member your inspiration. **Stacking Advantages/Disadvantages** More than one instance of an advantage/disadvantage will result in a +2/-2 to the roll, after the initial advantage/disadvantage. **Spell Scrolls** Everyone can use a spell scroll. You can either use your Spell Casting mod/dc for a spell scroll, or go with the default (ask me for the default of whatever particular spell scroll). **Thieves Tools** Failed skill checks result in the tools breaking. (you will find plenty) **ASI/Feats** At the appropriate levels for your class, you may take an Ability Score Improvement and a Feat. If you take a Feat that offers an improvement to an ability score, you do not take the improvement from the Feat. **The Complete Suite of Weapon Actions** See the Baldurs Gate 3 handout for more info. The game is what you make of it. You get from the game what you put in. I expect you to be a team player, able to handle gritty settings and horror of all kinds, and finally, have an interesting character with a tangible stake in this world. You and your character will be challenged in many degrees throughout the game. Leave any questions or applications here. You may also send me a private message, on here or through Discord: waywardronin Good day.