Unfortunately it didn't work. What I basically need is a Magic Item in which I can determine the amount to increase Attack (+n) for Melee or Ranged, without increasing damage (yes, Attack only ). And this increase must be per category: the (+n) increase for a Melee weapon will increase all Melee Attacks only; and an increase (+n) of a Ranged weapon would increase all weapons with Ranged Attacks only. Thus, each player will adopt a different strategy: for example, a Ranger (most probably) will prefer +n in Ranged weapons, unlike a Fighter who will prefer +n in Melee weapons. If they want to multiclass at some point, they can invest in other weapons (or magic)! Since I can't do this by creating a magical item (using the MODS field on equipment I can only do this for AC and Spell Attacks, but not for Melee/Ranged weapons, dispite of having a code for that - Roll20's support team told those are really broken), I thought if some API would allow me to do this. And I know that doing this one must be very challenging and it must take a lot of time... if it is even possible to do it! At the three RPG tables I master, players are loving this system I implemented. But unfortunately, I can't find a solution to speed up such process. Mr. Curtis, still, I thank you very much for your time and attention. Until someday I find a solution, I must make the changes in the same archaic way: make each change directly to each player's weapons, each time the item is activated deactivated. May GOD bless you!