Your city has been spirited away, slammed onto the floor of a fairy world like a miserable birthday cake. To survive, you must lead a campaign of expeditions into the unknown whilst needing to balance the needs of the displaced city with the mercurial whims of four powerful god-like fairies. It is not safe to camp outside the city, you must watch out for ancient beasts, armies of dark elves and wicked witches.
This is the Feywild, a timeless, forgotten place where the past, present, and future mix, and the old ways roll over to never ending change. Man still hangs on to the ways of the old world. The Feywild does as it pleases. In more certain terms, the Feywild is a sister realm to the Material Plane home to the mercurial fey -- pixies, sprites, dryads, and the like. It's a realm of fairy tales, a realm of wonder, and a realm of nameless horror.
This setting is for those who enjoy fairy tales, who like fairies and witches and mischief and magic, and who long to feel once again the sense of wonder and discovery they felt as children. It eschews dungeon crawling and tactical encounters for difficult, meaningful decision-making that balances the needs of many disparate and ineffable forces. Most of all, the Feywild is a setting of the unknown. It's about striding forth into a realm of dreams, emotion, feelings, and wonder. All of this only works because of the juxtaposition between the other main setting of this adventure, the city of Endercoast, whose strict routines and rituals contrast heavily with the dreamlike nature of the fey. LFG Listing: <a href="https://app.roll20.net/lfg/listing/380268/monday-12pm" rel="nofollow">https://app.roll20.net/lfg/listing/380268/monday-12pm</a> This game will require payment to the Game Master at a rate of of 15$ per session via Startplayinggames. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.