
Hi, A long time ago I've asked for an help to create a macro to apply Condition in a Cyberpunk 2020 game. I've make a powercard counting "Hp" from a token's bar to calculate the condition. That's the powercard: !power {{
--name| Status --titlefont| arial --txcolor|white --bgcolor|purple
--whisper|self
--leftsub|@{selected|token_name} --rightsub| HP, Condition
--HP| [[@{selected|bar3}]]
~~~
--?? @{selected|bar3} == 40 ?? Condition:| Stai **ANCOR ILLESO**
--?? @{selected|bar3} == 40 ?? api_setattr*1| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|0 _SeriouslyWounded|0 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1
--?? @{selected|bar3} == 39?? Condition:| Stai a **LEGGERO**
--?? @{selected|bar3} == 39 ?? api_setattr*2| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|0 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.001
--?? @{selected|bar3} == 38?? Condition:| Stai a **LEGGERO**
--?? @{selected|bar3} == 38 ?? api_setattr*3| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|0 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.002
--?? @{selected|bar3} == 37?? Condition:| Stai a **LEGGERO**
--?? @{selected|bar3} == 37 ?? api_setattr*4| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|0 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.003
--?? @{selected|bar3} == 36?? Condition:|Stai a **LEGGERO**
--?? @{selected|bar3} == 36 ?? api_setattr*5| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|0 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.004
--?? @{selected|bar3} == 35?? Condition:| Stai a **MOTTO SERIOS**
--?? @{selected|bar3} == 35 ?? api_setattr*6| _name @{selected|character_name} _SeriousWound|2 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.011
--?? @{selected|bar3} == 34?? Condition:| Stai a **MOTTO SERIOS**
--?? @{selected|bar3} == 34 ?? api_setattr*7| _name @{selected|character_name} _SeriousWound|2 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.012
--?? @{selected|bar3} == 33?? Condition:| Stai a **MOTTO SERIOS**
--?? @{selected|bar3} == 33 ?? api_setattr*8| _name @{selected|character_name} _SeriousWound|2 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.013
--?? @{selected|bar3} == 32?? Condition:| Stai a **MOTTO SERIOS**
--?? @{selected|bar3} == 32?? api_setattr*9| _name @{selected|character_name} _SeriousWound|2 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|0 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|1.014
--?? @{selected|bar3} == 31?? Condition:| Stai a **CRITICO**, WUAGLIO!
--?? @{selected|bar3} == 31?? api_setattr*10| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|2.001
--?? @{selected|bar3} == 30?? Condition:| Stai a **CRITICO**, WUAGLIO!
--?? @{selected|bar3} == 30?? api_setattr*11| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|2.002
--?? @{selected|bar3} == 29?? Condition:| Stai a **CRITICO**, WUAGLIO!
--?? @{selected|bar3} == 29?? api_setattr*12| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|2.003
--?? @{selected|bar3} == 28?? Condition:| Stai a **CRITICO**, WUAGLIO!
--?? @{selected|bar3} == 28?? api_setattr*13| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|0 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|2.004
--?? @{selected|bar3} == 27?? Condition:| Stai a **MORTALE 0**, COMPA’!
--?? @{selected|bar3} == 27?? api_setattr*14| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.001
--?? @{selected|bar3} == 26?? Condition:| Stai a **MORTALE 0**, COMPA’!
--?? @{selected|bar3} == 26?? api_setattr*15| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.002
--?? @{selected|bar3} == 25?? Condition:| Stai a **MORTALE 0**, COMPA’!
--?? @{selected|bar3} == 25?? api_setattr*16| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.003
--?? @{selected|bar3} == 24?? Condition:| Stai a **MORTALE 0**, COMPA’!
--?? @{selected|bar3} == 24?? api_setattr*17| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|0 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.004
--?? @{selected|bar3} == 23?? Condition:| Stai a **MORTALE 1**, MO SO CAZZI!
--?? @{selected|bar3} == 23?? api_setattr*18| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.011
--?? @{selected|bar3} == 22?? Condition:| Stai a **MORTALE 1**, MO SO CAZZI!
--?? @{selected|bar3} == 22?? api_setattr*19| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.012
--?? @{selected|bar3} == 21?? Condition:| Stai a **MORTALE 1**, MO SO CAZZI!
--?? @{selected|bar3} == 21?? api_setattr*20| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.013
--?? @{selected|bar3} == 20?? Condition:| Stai a **MORTALE 1**, MO SO CAZZI!
--?? @{selected|bar3} == 20?? api_setattr*21| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|0 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.014
--?? @{selected|bar3} == 19?? Condition:| Stai a **MORTALE 2**!, TI VU MURI?!
--?? @{selected|bar3} == 19?? api_setattr*22| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.021
--?? @{selected|bar3} == 18?? Condition:| Stai a **MORTALE 2**!, TI VU MURI?!
--?? @{selected|bar3} == 18?? api_setattr*23| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.022
--?? @{selected|bar3} == 17?? Condition:| Stai a **MORTALE 2**!, TI VU MURI?!
--?? @{selected|bar3} == 17?? api_setattr*24| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.023
--?? @{selected|bar3} == 16?? Condition:| Stai a **MORTALE 2**!, TI VU MURI?!
--?? @{selected|bar3} == 16?? api_setattr*25| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|0 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.024
--?? @{selected|bar3} == 15?? Condition:| Stai a **MORTALE 3**!, SEI FORTISSIMO.
--?? @{selected|bar3} == 15?? api_setattr*26| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.031
--?? @{selected|bar3} == 14?? Condition:| Stai a **MORTALE 3**!, SEI FORTISSIMO.
--?? @{selected|bar3} == 14?? api_setattr*26| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.032
--?? @{selected|bar3} == 13?? Condition:| Stai a **MORTALE 3**!, SEI FORTISSIMO.
--?? @{selected|bar3} == 13?? api_setattr*27| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.033
--?? @{selected|bar3} == 12?? Condition:| Stai a **MORTALE 3**!, SEI FORTISSIMO.
--?? @{selected|bar3} == 12?? api_setattr*28| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|0 _Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.034
--?? @{selected|bar3} == 11?? Condition:| Stai a **MORTALE 4**!, CAZZ SI HIGHLANDER?!
--?? @{selected|bar3} == 11?? api_setattr*29| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.041
--?? @{selected|bar3} == 10?? Condition:| Stai a **MORTALE 4**!, CAZZ SI HIGHLANDER?!
--?? @{selected|bar3} == 10?? api_setattr*30| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.042
--?? @{selected|bar3} == 9?? Condition:| Stai a **MORTALE 4**!, CAZZ SI HIGHLANDER?!
--?? @{selected|bar3} == 9?? api_setattr*31| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.043
--?? @{selected|bar3} == 8?? Condition:| Stai a **MORTALE 4**!, CAZZ SI HIGHLANDER?!
--?? @{selected|bar3} == 8?? api_setattr*32| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|0 _Mortal6Wounded|0 _Wound|3.044
--?? @{selected|bar3} == 7?? Condition:| Stai a **MORTALE 5**!, STAI A SGRAVAAAA!
--?? @{selected|bar3} == 7?? api_setattr*33| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|0 _Wound|3.051
--?? @{selected|bar3} == 6?? Condition:| Stai a **MORTALE 5**!, STAI A SGRAVAAAA!
--?? @{selected|bar3} == 6?? api_setattr*34| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|0 _Wound|3.052
--?? @{selected|bar3} == 5?? Condition:| Stai a **MORTALE 5**!, STAI A SGRAVAAAA!
--?? @{selected|bar3} == 5?? api_setattr*35| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|0 _Wound|3.053
--?? @{selected|bar3} == 4?? Condition:| Stai a **MORTALE 5**!, STAI A SGRAVAAAA!
--?? @{selected|bar3} == 4?? api_setattr*36| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|0 _Wound|3.054
--?? @{selected|bar3} == 3?? Condition:| Stai a **MORTALE 6**. Se sopravvivi hai vinto la campagna. Giuro.
--?? @{selected|bar3} == 3?? api_setattr*37| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|1 _Wound|3.061
--?? @{selected|bar3} == 2?? Condition:| Stai a **MORTALE 6**. Se sopravvivi hai vinto la campagna. Giuro.
--?? @{selected|bar3} == 2?? api_setattr*38| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|1 _Wound|3.062
--?? @{selected|bar3} == 1?? Condition:| Stai a **MORTALE 6**. Se sopravvivi hai vinto la campagna. Giuro.
--?? @{selected|bar3} == 1?? api_setattr*39| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|1 _Wound|3.063
--?? @{selected|bar3} == 0?? Condition:| Stai a **MORTALE 6**. Se sopravvivi hai vinto la campagna. Giuro.
--?? @{selected|bar3} == 0?? api_setattr*40| _name @{selected|character_name} _SeriousWound|0 _LightlyWounded|1 _SeriouslyWounded|1 _CriticallyWounded|1 _Mortal0Wounded|1 _Mortal1Wounded|1 _Mortal2Wounded|1 _Mortal3Wounded|1 _Mortal4Wounded|1_Mortal5Wounded|1 _Mortal6Wounded|1 _Wound|3.064
~~~
--[T.S. e T.F.](!#T.S.) [solo T.F.](!#T.F.)}} Now, I want to create a similar powercard, but since the maximum number of the number will be variable, I'd like to know if there's a way to make a similar macro using a range of numbers (like 40-36) instead a query for every single number. Is it possible?