I am looking to create a spell casting class and one of the features is when a char issues an api command, say !cast fireball, it will prompt for a location (square) to center the effect on. What I would like to do if it is possible is render an aura around the cursor so they can see the affected tokens for any given location. As they move the mouse it would find the square directly under the mouse and render a predetermined AoE aura around it. This would require the ability to hook into the "onMouseMove" event and get the location of the cursor in relation to the tiles as well as an "onMouseClick" click event to destroy the aura after they have chosen the target location.