Morning all I've a character sheet where, depending on the type of enemy, there are 3 ways you could represent their core attributes, While I could have all three sets on the character sheet, I'd prefer to have a checkbox system where it only displays the one you want. I've got something similar on another character sheet, so I decided to reuse the code I had there (as it works on that one), however when I change the tick boxes, nothing changes, so I must have got something wrong - I just don't know what it is! Here are my 3 tickboxes: <h4 style="display:inline-block">Standard Attributes: </h4>
<input type="checkbox" name="attr_StandardAttribute" value="1" title="Check to display standard Attributes." style="display:inline-block; width:20px; margin-right: 35px" checked/><Span class="sheet-block-text"></span>
<h4 style="display:inline-block">Simplified Attributes: </h4>
<input type="checkbox" name="attr_SimpleAttributes" value="1" title="Check to display simplified Attributes." style="display:inline-block; width:20px; margin-right: 35px" checked/><Span class="sheet-block-text"></span>
<h4 style="display:inline-block">Spirit Power: </h4>
<input type="checkbox" name="attr_PowerAttribute" value="1" title="Check to display Spirit Power." style="display:inline-block; width:20px; margin-right: 35px" checked/><Span class="sheet-block-text"></span> Then, my first attribute looks like this <input type="hidden" class="toggler" name="attr_StandardAttribute" value="0">
<div class="to-hide">
<tr>
<td>
<h4 data-i18n="strength-u" style="width: 94px">Strength</h4>
</td>
<td>
<div class="sheet-col" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterStrength" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterStrength" value="7" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Strength" value='!wta skill r@{MonsterRage} s@{MonsterStrength} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Strength ~ c~@{character_name} ~'
name="roll_StrengthApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Strength Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Strength}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterStrength}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_StrengthInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="charisma-u" style="width: 94px">Charisma</h4>
</td>
<td>
<div class="sheet-col" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterCharisma" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterCharisma" value="7" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Charisma" value='!wta skill r@{MonsterRage} s@{MonsterCharisma} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Charisma ~ c~@{character_name} ~'
name="roll_CharismaApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Charisma Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Charisma}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterCharisma}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_CharismaInlineDice"></button>
</div>
</td>
<td>
<h4 data-i18n="intelligence-u" style="width: 94px">Intelligence</h4>
</td>
<td>
<div class="sheet-row" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterIntelligence" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterIntelligence" value="7" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Intelligence" value='!wta skill r@{MonsterRage} s@{MonsterIntelligence} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Intelligence ~ c~@{character_name} ~'
name="roll_IntApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intelligence Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Intelligence}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterIntelligence}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_IntelligenceInlineDice"></button>
</div>
</td>
</tr>
<tr>
<td>
<h4 data-i18n="dexterity-u" style="width: 94px">Dexterity</h4>
</td>
<td>
<div class="sheet-row" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterDexterity" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterDexterity" value="7" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Dexterity" type='roll' name='roll_dexterity_onlyApi' value='!wta skill r@{MonsterRage} s@{MonsterDexterity} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Dexterity ~ c~@{character_name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Dexterity Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Dexterity}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterDexterity}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_DexterityInlineDice"></button>
</div>
</td>
<td>
<h4 data-i18n="manipulation-u" style="width: 94px">Manipulation</h4>
</td>
<td>
<div class="sheet-row" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterManipulation" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterManipulation" value="7" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Manipulation" type='roll' name='roll_manipulation_onlyApi' value='!wta skill r@{MonsterRage} s@{MonsterManipulation} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Manipulation ~ c~@{character_name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Manipulation Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Manipulation}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterManipulation}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_ManipulationInlineDice"></button>
</div>
</td>
<td>
<h4 data-i18n="wits-u" style="width: 94px">Wits</h4>
</td>
<td>
<div class="sheet-row" style="width:184px">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_MonsterWits" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_MonsterWits" value="7" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Wits" type='roll' name='roll_wits_onlyApi' value='!wta skill r@{MonsterRage} s@{MonsterWits} a?{Second Attribute|None,0|Strength,@{MonsterStrength}|Dexterity,@{MonsterDexterity}|Stamina,@{MonsterStamina}|Charisma,@{MonsterCharisma}|Manipulation,@{MonsterManipulation}|Composure,@{MonsterComposure}|Intelligence,@{MonsterIntelligence}|Wits,@{MonsterWits}|Resolve,@{MonsterResolve}|------, |Physical,@{physical}|Social,@{social}|Mental,@{mental}|------, |Spirit,@{spirit}} m?{Modifiers|0} t~Wits ~ c~@{character_name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Wits Roll" value="&{template:wod} {{name= @{character_name}}} {{Rollname=Wits}} {{NormalSuccesses=[[ [[((([[ [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{RageSuccesses=[[ [[(((@{Monsterrage} + [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] + 0) + abs([[ [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]- [[ @{Monsterrage} ]] ]] - 0)) / 2.0)]]}} {{RageDice=[[(((@{Monsterrage} + [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]]) - abs(@{Monsterrage} - [[@{MonsterWits}+?{Second Attribute|None,0|Charisma, @{MonsterCharisma}|Composure, @{MonsterComposure}|Dexterity, @{MonsterDexterity}|Intelligence, @{MonsterIntelligence}|Manipulation, @{MonsterManipulation}|Resolve, @{MonsterResolve}|Stamina, @{MonsterStamina}|Strength, @{MonsterStrength}|Wits, @{MonsterWits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_WitsInlineDice"></button>
</div>
</td>
</tr>
</div> My second like this <input type="hidden" class="toggler" name="attr_SimpleAttribute" value="0">
<div class="to-hide">
<tr>
<td colspan="2" style="text-align: center;">
<h4 data-i18n="physical-u">Physical</h4>
</td>
<td colspan="2" style="text-align: center;">
<h4 data-i18n="social-u">Social</h4>
</td>
<td colspan="2" style="text-align: center;">
<h4 data-i18n="mental-u">Mental</h4>
</td>
</tr>
<tr>
<td style="text-align: center" colspan="2">
<div class="sheet-row" >
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Physical" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="7" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="8" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="9" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Physical" value="10" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Physical" value='!wta skill r@{MonsterRage} s@{Physical} m?{Modifiers|0} t~Physical ~ c~@{character_name} ~'
name="roll_PhysicalApi"></button>
</div>
</td>
<td style="text-align: center" colspan="2">
<div class="sheet-row" >
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Social" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Social" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Social" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Social" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Social" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Social" value="5" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Social" value='!wta skill r@{MonsterRage} s@{Social} m?{Modifiers|0} t~Social ~ c~@{character_name} ~'
name="roll_SocialApi"></button>
</div>
</td>
<td style="text-align: center" colspan="2">
<div class="sheet-row" >
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Mental" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Mental" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Mental" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Mental" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Mental" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Mental" value="5" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Mental" value='!wta skill r@{MonsterRage} s@{Mental} m?{Modifiers|0} t~Mental ~ c~@{character_name} ~'
name="roll_IntApi"></button>
</div>
</td>
</tr>
</div> and my final one like this <input type="hidden" class="toggler" name="attr_PowerAttribute" value="0">
<div class="to-hide">
<tr>
<td colspan="6" style="text-align: center;">
<h4 >Spirit Power</h4>
</td>
</tr>
<tr>
<td style="text-align: center" colspan="6">
<div class="sheet-row" >
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Spirit" value="0" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="1" checked="checked" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="5" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="6" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="7" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="8" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="9" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="10" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="11" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="12" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="13" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="14" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="15" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="16" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="17" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="18" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="19" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Spirit" value="20" />
<span></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Physical" value='!wta skill r@{MonsterRage} s@{spirit} m?{Modifiers|0} t~spirit ~ c~@{character_name} ~'
name="roll_PhysicalApi"></button>
</div>
</td>
</tr>
</div> Finally, this is the CSS code I have .charsheet input[type="hidden"].sheet-toggler:not([value="1"]) ~ div.sheet-to-hide {
display: none;
} As I said, I've used what is essentially exactly the same on a different sheet before, and it worked fine, but here I must have done something wrong, as nothing changes when I tick or untick the boxes. Any ideas?