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[LFP] [D&D5e] [Sundays, 12:00 PDT (noon)] Mist Delvers - Looking For Replacement

System: D&D5e Frequency: Weekly (Sundays) Time: 12:00 PDT (Noon) - ~6:00pm PDT (May go longer or shorter sometimes) Apps required: Roll20 and Discord (Link will be provided in PM) Language: English Hello, we are a group of 5 (1 GM and 4 players) who are currently looking for 1 more player due to a player having to bow out. This means that the campaign has already started, and thus any new player will be coming into a group that has some dynamics/world interaction already under-way. The party is level 3 currently, so your character will also be starting at level 3. Further information/context will be given when you join our group of players (aka join us the people rather than the party of characters). Below I will re-post the original posting (minus irrelevant portions such as starting level, etc.) for the campaign to provide the context of the campaign: While there is no out-right age minimum, basic respect and maturity is desired. There might also come times where mature topics are brought up, though they aren't going to be constantly in the forefront. As far as experience, new players (new to D&D5e or TTRPG's in general), veterans, and anything in-between are welcome. Before getting into the campaign/setting details, I would like to give some details about me. I have been a GM since D&D5e was in play-testing and have run campaigns that lasted from several months to campaigns and groups that have run for multiple years. This is to say that I would consider myself experienced with the D&D5e system, though I have also played/run a decent list of other TTRPG's as well. I like to facilitate player creativity when it comes to game time both in RP and in combat, however I do like to try and stay within the realm of plausibility/realism in a world of magic - in other words while it is a fantasy world with magic, basic physics and science still apply. Lastly I am a big fan of homebrew, using it, discussing it, and creating it myself. I am fairly open to homebrew so long as it doesn't remove fun or fairness from the rest of the group, and even if something wouldn't "fit" I will do my best to rework it so that it or something similar would be acceptable for use in my campaign. On to the campaign/setting; Mist Delvers This is going to be a homebrew campaign/world where the known world has experienced a cataclysmic event in the far past which has impacted life drastically. A strange, unending fog has engulfed the surface from mountains to the oceans, changing whatever once lived there: some physically, others mentally, or commonly both. Even the landscape itself hasn't gone unaffected; there are areas where the terrain itself has become infused with magic, areas that once belonged to a certain biome now stand out as pockets of otherworldness, or even places where the laws of magic and the mundane world hold little to no power. A dangerous, chaotic landscape which while technically hospitable to life, it doesn't serve a good basis for long-term civilization. Which is why long ago, civilization has decided to migrate upwards toward the sky. Floating landmasses, individual settlements, or even solitary buildings and complexes, have been altered to float high above the mysterious mist away from its influence. Some through arcane means, others from technological advancements, but all are now bastions of daily life where people try their best to survive and thrive. One of those places is Beacon, a massive city that has long since expanded past its initial landmass and has become one of the largest settlements known in both current and past history. Despite all the achievements of daring survival, life in the sky isn't easy nor guaranteed. Resources from stone and metals to livestock and crops, while they can be to some degree harvested or cultivated high above, inevitably their stocks must be resupplied from below the mist. Even some of the arcane and technological methods that keep life afloat require components that can only be found down below, making dangerous expeditions a necessity as much as they are about curiosity. To keep civilization going, from peaceful farmers and city-folk to bandits and tyrants; to better understand the new world; to achieve personal ambition; delving through the mist is the newest, dangerous frontier that many must now face. Some technical details/information regarding the campaign: - The campaign will be using the milestone system rather than experience (players level up at relevant plot points rather than by doing specific actions/combat) - There will be homebrew content; this will range from monsters, magical items, equipment, etc. but also include other mechanical systems. I am open to homebrew races, classes, etc. for players, but I retain the right to re-balance things to ensure it is fair for the other players. This may even include re-balancing over the campaign if something becomes unfair. - The intent is to have a healthy mix of roleplay and combat (50/50), but there may be stretches of time where one is more predominant than the other. - The world is not going to be centered around you; just because you are the player characters doesn't mean that all encounters will be balanced for you nor that the world won't progress without you. The world is a dangerous place, and sometimes retreat and regroup is the best decision. This also means character death is a very real possibility, and resurrecting your character may not be an easy task. - The campaign will involve a fair amount of freedom/sandbox opportunities; this means that sometimes there may not be an "official" direction given, and the players will have to decide on what they want to do. This also means that players can interact with the world at different scales, and may impact and in turn be impacted by the world in meaningful ways. These can range from individual actions and consequences, but can also include the political realm (faction relationships, political intrigue, etc). - I understand that life can throw curve balls and missing a session sometimes happens. If this is the case all I ask for is a head's up before the session at your earliest convenience. The same goes for if there are longer periods of not being able to play (travel plans, work schedule, etc) or not being able to make it to the first session; you and I can come up with rationale for your character's absence. However I do expect that you can reliably/consistently show up in general; this isn't a drop-in, drop-out campaign.
The slot has been filled, thank-you for those who showed interest.