timmaugh said: I think this is a bug with the sheet... neither @target nor @selected calls get the token_name. I have not followed the release of this sheet closely, but I have gathered that there were some go-live issues with it like this. I would suggest opening a bug report/ticket to raise the issue with the devs. In the meantime, you have a couple of options. You could build your macro to include a query of all the player characters so that you could quickly pick which one you wanted to whisper to. Clicking on the query dropdown would take the place of clicking on a target, so it would be pretty much just as fast, though it would need to be manually updated if you ever added another character down the line (at least until the sheet was fixed). /w "?{Whisper to...|Actual Cannibal, Volcano Man}" ?{Message to @{target|token_name}|Nevermind!} Another option for an "in the meantime" workaround is to install the MetaScriptToolbox (and libTable... because that was left out of the initial bundle for the MetaScriptToolbox -- but has been queued up for this week's 1-click merge). With the associated scripts installed, you can change your command to be: !/w "@(selected|token_name)" ?{Message to @{target|token_name}|Nevermind!}{&simple} For whatever reason, Fetch returns from the token still resolve (like the above "@(selected|token_name)"), which gives you some ability to be more dynamic with your macro... at least by selecting the token rather than targeting it. This option is an advantage over the previous option in that you'd never have to update a query to keep it current to your set of player characters, though not what you're completely looking for in that you can't target the token you want to whisper to. (Fetch *can* use targeting syntax indirectly, but since the sheet isn't giving up its data to @target or @selected calls, this is the best we can do at the moment.) Thanks for this, great stuff, I'll give these suggestions a go. I'm glad it wasn't just a case of me missing something really obvious - you never know haha. Thanks again!