
SOLVED! With a push in the right direction from Keith , I fiddled with it until I figured out the right combination of hieroglyphs to get it to work. My working macro is this: ?{Aura ON or OFF|ON,!setattr --sel --USECOLOR&#124YES !aura update|OFF,!setattr --sel --USECOLOR&#124NO !aura update} !token-mod {{ ?{Show Token|Xaos Human,!token-mod --set currentside|1 aura2_radius#|Xaos Ultroloth,!token-mod --set currentside|2 aura2_radius#|Invisible,!token-mod --set currentside|3 aura2_color|59e594 aura2_radius#0} --off showplayers_aura2 }} While I suspect there might be a cleaner way, it does what I need it to do and I'm feeling awfully proud of myself for figuring it out, given my lack of coding knowledge. ------------------ A while ago, some clever person posted a tip for using a rollable table for tokens representing characters that can become invisible. It looks like this (Xaos is my NPC, who has a human and ultroloth form, as well as invisible): ?{Show Token|Xaos Human,!token-mod --set currentside|1 aura2_radius#|Xaos Ultroloth,!token-mod --set currentside|2 aura2_radius#|Invisible,!token-mod --set currentside|3 aura2_color|59e594 aura2_radius#0} It works great, and I can apply it to PCs with invisibility, so only the controlling character can see their token. But, we use Aura/Tint Health Colors, and so that makes the aura visible to players, kinda defeating the invisibility feature. I found a tip for turning off Aura/Tint Health Colors for individual tokens: !setattr --sel --USECOLOR|NO !aura update but that also turns off the tint in aura2 that the Show Token macro sets. How can I use that macro, and be able to toggle Aura/Tint Health Colors off and on for the selected token?