I'm still working on the "setting" since I am focusing on mechanics first. But yes. Its a sort of "Zombie apocalypse" game. Players are members (Born into) societies that have adapted to live in this future, grim dark world. The world is mostly dominated by the undead, demons and other things... The game's mechanical focus is on fast paced combat. You start the game as choosing to be born into a society (Picking race and class that way) or being an outcast who makes their own story. Races would be mostly human variants (human, dwarf, halfling, gnome) with some hybrids in it. Like half demon and such. You are gifted with powers of skill or supernatural ability. For example. As a non ability wielding human, you would focus on military skills such as sniping, field medic, or support personel As a member of a cabalistic society, you would wield demon powers, like pyromancy and summoning demons to fight for you. As a tech focused society, being an engineer would be ideal, utilizing proximity mines or using advanced tech to stop time itself. And as a feudal society, being a knight templar would be expected, wielding holy arms against the darkness. Sword, gun and shields. Paladins, heavy knights, duelists and gunners would be here. However, there is no reason why there can't be an overlap. Combat would require counting clips and rounds. While a single shot may help save ammo in situations, using a clip would give massive hit bonuses and damage. But, it would be a choice between getting sure shots or saving ammo. The game would focus on players not having "levels" per say, but instead, they would simply improve their skills through experience. Thus allowing a human field medic to gain supernatural powers such as faster speed (Complementing his medical skills) Or a templar becoming a pyromancer, thus being able to cast a fire shield or use sword and magic. The game focuses on finding "things" to send the evil back. Finding weakspots in monsters, demons and such. Finding Hellgates, rifts, artifacts or simply executing warlord demons. Finding the mysteries of ancient books, save a "chosen one" or simply go on mercenary runs to do your own thing. Maybe even start your own society modeled after your own principles and goals. Or, maybe join the enemy, succumb to the dark side and betray mankind. The mechanics focus on "called shots" to do things like breaking legs (or shooting), to disable runing, or decrease it. Headshots to get quick kills. Or certain monsters might have other weakneses. It would have a sort of sanity meter to see that players dont abuse the knowledge skills (Such as overly examining creatures for weakness) Right now, I'm working with a D20 system and will probably be the way Ill finish the game. The game's focus is on "combat" to simulate survival scenarios but the IN COMBAT roleplay will have mechanical advantages. Leveling would work in a "threshold" mechanic. Using skills and getting criticals would increase your threshold, giving you one point in that skill. Reaching an ability threshold would mean that you are now ready, wise and skilled enough to do things better. And you choose, improve your current type of character, or try out something new. Higher hit chance with a sniper, or get skilled with demon summoning. Better control of fire as a pyro, or learn to treat your wound by dipping your feet into combat medic. "Remember the dead, yes. But fight for the living"