This pregen is considerably better than the others at taking down psykers. However if you're going to hunt Chaos Sorcerers you're going to need at least one Blank, and he's still not as egriogous as a Space Marine would be. Occides originally hails from Uziel, a feudal world where the Adeptus Mechanicus has successfully integrated the Machine Cult with day-to-day activities, Uziel is a world that mixes the primitive and the highly advanced. The serfs and petty nobles know nothing of the Ecclesiarchy, as the Magos of the Heterodyne Station have slowly but surely made the Omnissiah the object of the populace’s worship, and have brought airships and flying castles to the primitive backwater world. When the Machine Cult discovered, his nature they negotiated to trade Occides to the Officio Assassinorum in lieu of 20% of their annual planetary tithe. Many years past before Lord Ebongrave believed had need for the Culexus Temple, and the need was fulfilled by Occides et Timor. Assassin Timor was given a mission to eliminate a Tau Ethereal caste leader that was visiting the Tau collaborators in the colony world of Zurcon. However as Occides discovered to his chagrin, the intel was wrong and the Xenos target wasn't actually a psyker at all. However out-gunned, and out-numbered the assassin managed to hole up in a ruin, and await his extraction team. However his extraction team ended up being feasted on by Tyranids as they invaded the Tau held world. Were it not for the two agents of Inquisitor Gan that happened to run afoul of the Tau that day, Occides would have probably died on Zurcon under the frenzied fighting between the two Xenos species. Instead he rescued the Cleric Greygor and a Red Redemptionist called Wainright, who thankfully had Viper-class scout ship waiting in orbit for them which is how he came to serve their master, Inquisitor Gan. Name: Occides et Timor Aptitudes: Agility, Ballistic Skill, Fieldcraft, Offense, Weapon Skill, Willpower Homeworld: Feudal (Uziel) Rank: Death Adept Demeanor: Deathwish BS WS S T Ag Int Per WP Fel Inf 40 40 29 26 38 30 32 51 10 40 Fate: 1; Temporary Fate 2 Insanity: 20 Mental Disorders: Horrific Nightmares (minor).
Wounds: 14
Skills
Athletics, Awareness +10, Chem-Use, Common
Lore (Adeptus Arbites, Imperial Creed, Underworld, and War), Deceive,
Dodge +10, Forbidden Lore (Cults, the Inquisition, and Ordo Hereticus), Inquiry, Intimidate,
Linguistics
(Glossia, Low Gothic), Navigation (Surface), Operate (Aeronautica, Ground), Parry, Psyniscience, Scrutiny,
Security, Stealth +10, Survival +10
Talents
Blademaster, Blind Fighting, Crack Shot, Culexus Temple Training, Deadeye Shot, Double Team, Exotic Weapon Training (Animus Speculum), Hatred (Psykers, Tau),
Heightened Sense of Taste, Jaded, Lighting Reflexes, Marksman, Null Field, Orthoproxy,
Psychic Null, Rapid Reaction, Resistance (Poison), Signature Wargear, Sound Constitution x2, Swift Attack, Unremarkable, Untouchable, Warp Disruption, Weapon Training
(Bolt, Las, Low-Tech, Plasma, SP).
Traits
Suspicious of Machine Spirits: Feudal world characters suffer an additional –10 penalty to Common Lore
(Tech), Medicae, and Tech-Use Skill tests (total -30) unless they are trained in
that skill. Souless: All characters within 4 meters of Occides, receive a +20 bonus to resist psychic powers and all Psykers within 4 meters of him reduce their Psy Rating by 1. Furthermore, each time that a Psyker succeeds on a Focus test within range of the assassin's Warp Disruption field he suffers one level of Fatigue, or two levels if they Pushed themselves. Occides has no presence in the Warp and attempts to target him with psychic powers automatically fail. He radiates a sense of unnaturalness and unease that is uncomfortable to any living being, and painful to any psykers, that gets within 4 meters of the assassin. Also, Occides cannot be detected by means of Mind Scan, Psyniscience, Sense Presence, or similar abilities—powers of this type directed at their person, even though successfully manifested, simply fail. Powers in whose wider areas he is caught simply fail to affect him—although they may affect other people normally, subject to their disruption effect. Additionally, entities subject to Warp Instability will suffer double Damage from its effects while in this area. Temple Assassin: Occides gains one free re-roll on any Athletics test, Stealth test or any test requiring movement as if he's spent a Fate point. In addition, he gains three bonus reactions each turn (a total of four reactions). These bonus reactions may only be used to make Dodge or Parry tests. The Assassin may still only attempt a single Dodge or Parry against each attack made against him. Additionally, the Assassin may attempt to Dodge any attack, including attacks that are not normally eligible for a Dodge Test, such as massive explosions, a descending titan’s foot, or an invisible psychic attack (The GM should make the final decision on which attacks may not be Dodged, and at his discretion, this ability may not apply).
Comrade Advances
None
Equipment
Best Craftsmanship Animus Speculum Helmet (+20 to Psyniscience tests to detect a psyker; Range 50m, S/–/Special; 1d10+6 E, Pen 0, Clip n/a, Accurate, Gene-Coded, Warp Weapon, and AP 3 head), Common Craftsmanship Etherium armored bodyglove AP 5 to body, arms, legs, and confuses would be attackers requiring them to make a Challenging +0 Willpower test to attack the wearer as long as the wearer has the Souless trait, those that fail must attack someone else or take a different action. Psykers within 12 meters of the wearer take a -20 penalty to the Willpower roll), chameoline cloak (The wearer gains a +20 bonus to Stealth tests. If he remains stationary during his turn, Ballistic Skill tests targeting him suffer a –30 penalty until the beginning of his next turn), psyk-out grenades x3, pict-caster, re-breather, and pict-flies x4