Game: &nbsp;Rime of the Frost Maiden (D&amp;D 5E) Time: Monday 7pm UTC / 2pm EST Group Type: &nbsp; Online, Playing on Roll20 and Discord.&nbsp; Game Type: &nbsp;Mix of roleplay and combat Game Length: 3-3.5 hours Players: &nbsp;4-6&nbsp; Level: 1-12 LFG Listing: <a href="https://app.roll20.net/lfg/listing/379234/icewind-dale-rime-of-the-frostmaiden" rel="nofollow">https://app.roll20.net/lfg/listing/379234/icewind-dale-rime-of-the-frostmaiden</a> &nbsp; For two years the Everlasting Rime, a perpetual night, has plagued Icewind Dale and the settlements of Ten-Towns. Supplies are running low, villagers are vanishing and terrifying creatures stalk the tundra. Ten-Towns is dying. Can you save it? Rime of the Frostmaiden is a medium level sandbox campaign with some survival horror elements that uses new rules to simulate the effects of adventuring in the freezing tundra. I have set up the campaign in such a way that I can easily customise how “sandboxy” it is, so if the group prefers a more directed, streamlined experience I can easily provide that. The choice is yours! &nbsp; &nbsp; About me I’ve been playing rpgs in one form or another for over 20 years now and I have been a D&amp;D GM for 5 years. I took to being a GM from the very first game I tried and haven’t looked back; running 1-2 campaigns a week ever since then. &nbsp; I take pride in all my campaigns having very high productions values as well as varied and interesting encounters. The only campaigns I run on this site are ones with which I have prior experience and have played through with other players, so all of the little problems and troubles you can run into will have been sorted before you ever see a battlemap! &nbsp; I want my players to have the best experience I can possibly give them and I’m always open to feedback on how I can make the game as enjoyable as possible. &nbsp; &nbsp; GM style I have a pretty flexible GM style, running games that range from heavy roleplay to combat focused. I put a lot of effort into adjusting the campaign to the player characters and enjoy using homebrew monsters and encounters; you won’t be fighting ten copies of the same enemy in any of my campaigns! Rather than try and explain in detail what I’m like as a GM I’ve put together some videos taken from an Odyssey of the Dragonlords campaign I’m currently running. This should hopefully give you a good idea of whether my style suits you. Combat encounter: The Heroes of Prophecy must face a band of Amazons and their beasts of war. <a href="https://www.youtube.com/watch?v=A8-Db4doApY&amp;list=PLLi3-8XfuYx6narFkUU3d66Fp3i0EFZM-" rel="nofollow">https://www.youtube.com/watch?v=A8-Db4doApY&amp;list=PLLi3-8XfuYx6narFkUU3d66Fp3i0EFZM-</a> &nbsp; Social encounter: The Heroes of Prophecy must persuade a rambunctious band of Satyrs to help them with a quest. <a href="https://www.youtube.com/watch?v=do-0CVcuahg" rel="nofollow">https://www.youtube.com/watch?v=do-0CVcuahg</a> &nbsp; Character Creation Any of the race or subclass options from the following books are available with the exceptions of Twilight Cleric and Peace Cleric: Players Handbook Xanathar’s Guide to Everything Tasha’s Cauldron of Everything Volo’s Guide to Monsters Mordenkainen's Tome of Foes Fizban's Treasury of Dragons Please create a character that wants to go on adventures and is happy working with a group! &nbsp; &nbsp; If you have any questions, please let me know! This game will require payment to the Game Master at a rate of $19.80 per session via the website startplaying.games. The game can be found here:&nbsp;<a href="https://startplaying.games/adventure/clocwibcg000308mdgq6zanpw" rel="nofollow">https://startplaying.games/adventure/clocwibcg000308mdgq6zanpw</a> &nbsp; Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.