
Putting out feelers to see if there is enough interest for 5 players to run a campaign. Learning the rules is a must. My previous group never learned the rules, even after 3 months of weekly gaming. Combat got so bogged down with me explaining the rules and how to manipulate character sheets, that we spent half of every 4 hour session going over rules of combat. I got burned out. So I'm requesting new players to learn the rules better than I before the campaign starts. RAW Lawyers are welcomed here. Previous military experience not needed but is welcomed, I have none. This game is brutal with a higher death rate than AD&D 1e, for the unlucky or the foolhardy. Game Background: POLAND For yet another time in this century, Poland became the central battleground for the beginning of a World War. Unlike World War II, however, this Twilight War has no end. In the fields, forests, and cities of Poland the age’s great ideologies waged battles that devastated everything in their path as the world crumbled under nuclear attacks. Now, Poland is once again a realm of feudal warlords, lawlessness, deserters, and brigandry. Here, where war seems fecund and bent to seed, civilization died and was buried. Petty tyrants and devastated military units crawl across a landscape pockmarked by modern war, each simply trying to survive in the shadow of a world they can now only remember. The Soviet push into Poland was slowed only by NATO air superiority, but the quick capture of civilian areas halted bombings early in some areas. That, coupled with the time it took NATO, and more importantly America, to bring sufficient armored forces to bear, left most of Poland in Soviet hands. The West came back strong, however, and the eventual use of nuclear weapons later in the war cut Soviet supply lines. Now, the fractured Soviet Army still outnumbers NATO elements, but no one can be said to have “won” anything.