Allow me to introduce myself… I’m Tim, aka Necrotic DM. Feel free to check out my profile on r20. Jump to the juice and just add me on Discord if you prefer Necrotic3677 I’ll
give you a quick summary. I’m 29 and from USA/Florida (So you know its
about to go down). I’ve been DMing since March 2013. I
ran pathfinder for a while then moved onto 5e D&D and have been
readin' and brewin' ever since. The vast majority of my content is
homebrew and unique to
my game although I have borrowed from many sources over the years. The Setting Wildemount
is a setting originally created by Matthew Mercer as the setting for
the second campaign of the hit series Critical Role. Though it’s just
one continent in the larger world of Exandria, Wildemount is teeming
with varied cultures, locales, peoples, and monsters. It is home to both
avatars of evil and paragons of good, but it is defined by the common
people who exist in between these two ideals. Set within the Greying Wildlands this will aim to be a swashbuckling adventure. There are
two main factions in bitter conflict in this region, Diarchy of Uthodurn When the elven city of Molaesmyr unearthed a terrible curse that ruined the Savalirwood, many survivors fled to the north. They endured the blizzards and dangers of the Flotket Alps, clinging to the hope that the withdrawn dwarves of Uthodurn would find enough mercy to aid them. Though many perished in the harsh elements, the elven refugees finally located the iron doors of the subterranean stronghold and requested asylum. It was with only mild hesitation that the dwarves accepted their desperate guests, taking them into the warm halls of their city and giving them a place to stay. Tribes of Shadycreek Run The collection of rival criminal families known as the Tribes ran Shadycreek Run for nearly a century before losing much of their dominance to violent infighting and internal power struggles. Comprised of the Mardoon family, the Uttolot family, the Trebain family, and the Jagentoth family, the Tribes still control most of the business that transpires in the city as they work against each other in secret. While each family center is usually comprised of relatives by blood or marriage, their employees are also considered to be “within the family,” so long as they remain loyal. The Tribes operate without a unified symbol or banner, and their interests lie in fencing stolen goods, importing and providing vice, and controlling the populace through confusion, intimidation, and fear. Using this we will create a campaign with a constantly evolving tone as the adventurers journey across the coast and even beyond. This adventure is perfect for beginners or intermediate players alike! I’m
open to anything from slapstick Monty python to hardcore intense
RP. I’ve done it all. We play to
have fun. Some people like fart jokes and shaving dwarves' beards while
they are passed out, while others work against a magic shadow government who killed their parents. Expectations I
run open, sandbox, player-centered original content games. The "main"
story in the Menagerie coast is war against piracy, stirring ancient
gods and the war of ash and light in the north. But these are elements
the
players must choose to engage with and I let the players write their
own tales. I aim to make the
most dramatic things happen but the dice and the players' actions are the
final arbiters. I
make most of my own maps and I can make custom tokens for
each player. I detail my loot with the players in mind. I roll randomly
but I like juicy custom rewards. Rates Most
games will be $15 (minimum) per session but games with fewer players
(less than 4), longer games (4+ hours), $7 per hour (with a group of 3) of gameplay $5 per hour (with a group of 4+) of gameplay Payment is made via Startplaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&D for 3+ hours a week. You own a microphone of decent quality. You have Discord account. Available Games Early Bird Special The first two players to join a campaign receive a 50% discount on the first session! Tuesday Game <a href="https://app.roll20.net/lfg/listing/387096/frozen-sick-a-chilling-adventure-in-wildemount-tue" rel="nofollow">https://app.roll20.net/lfg/listing/387096/frozen-sick-a-chilling-adventure-in-wildemount-tue</a> Wednesday Game <a href="https://app.roll20.net/lfg/listing/387098/frozen-sick-a-chilling-adventure-in-wildemount-wed" rel="nofollow">https://app.roll20.net/lfg/listing/387098/frozen-sick-a-chilling-adventure-in-wildemount-wed</a> Thursday Game <a href="https://app.roll20.net/lfg/listing/387099/frozen-sick-a-chilling-adventure-in-wildemount-thur" rel="nofollow">https://app.roll20.net/lfg/listing/387099/frozen-sick-a-chilling-adventure-in-wildemount-thur</a> Friday Game <a href="https://app.roll20.net/campaigns/details/16349506/frozen-sick-a-chilling-adventure-in-wildemount-fri" rel="nofollow">https://app.roll20.net/campaigns/details/16349506/frozen-sick-a-chilling-adventure-in-wildemount-fri</a> Saturday Game <a href="https://app.roll20.net/lfg/listing/387101/frozen-sick-a-chilling-adventure-in-wildemount-sat" rel="nofollow">https://app.roll20.net/lfg/listing/387101/frozen-sick-a-chilling-adventure-in-wildemount-sat</a> Sunday Game <a href="https://app.roll20.net/lfg/listing/387103/frozen-sick-a-chilling-adventure-in-wildemount-sun" rel="nofollow">https://app.roll20.net/lfg/listing/387103/frozen-sick-a-chilling-adventure-in-wildemount-sun</a>