<a href="https://app.roll20.net/lfg/listing/385937/the-dying-earth-scintillating-stories-of-slyness-and-sorcery-dcc-adventure-path-beginner-friendly" rel="nofollow">https://app.roll20.net/lfg/listing/385937/the-dying-earth-scintillating-stories-of-slyness-and-sorcery-dcc-adventure-path-beginner-friendly</a> Come explore a world under the light of a flickering sun. Where societies dance in the shadows of towering ruins. Where the mad and the desperate turn to dark powers and charlatans; to find salvation where there is none. Where corrupted creatures creep and stalk, where the academic triumphs of humanity are regarded as the most arcane of secrets. Where Magicians in their luxurious manses, wile away the scant time remaining, studying magical formulae, weaving life, and plotting against their peers. This is the Dying Earth. If you wish to explore a world of dark whimsy and fantastical future, look no further. In this game you will take the role of Magicians, Witches, Vat Things and Way Farers, bound together by fate and pragmatism. Explore the ruins of the Dying Earth, dredging up wealth and knowledge untold. Create your own spells, bind monsters of yore, seek passage to the Overworlds or bend the Earth to your Will; the choice is yours in this fantastical journey at the End of Time! This campaign will take the characters on a tour through the Dying Earth primarily through an Adventure Path set out using the Dying Earth modules. However, as the players interact with the world and it’s people, the opportunity to branch out farther will increase. This allows players to either stick with the Adventure path, or strike out on their own and see what consequences, or rewards, emerge from their tomfoolery. The adventure should take the characters from level 0 to level 6 or 7 We will be using a Funnel Adventure for character creation and by extension session 0. For those unfamiliar, a Funnel is a particularly deadly adventure where players create 4 to (sometimes) 8 level 0 characters. These characters are then pitted against a grueling gauntlet where only the strong, cunning (and often times lucky) survive. Characters who survive are granted level 1 status and gain a class of their choice. At extra characters kept in reserve in case of any later casualties. Players should come a good attitude and a good grasp of the DCC rules. If one is new or does not have the rule book, I will be happy to provide them upon acceptance into the game. This goes doubly for the Dying Earth supplement as I will provide the Player Libram for full rules and character options. Remember if you are participating in the Funnel be prepared to accept any peril that might come your characters way and be ready to roll up a new one on short notice. * This game encourages payment to the Game Master at a rate of $17 Per session via startplaying.games Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.*