Hey, I'm currently working on building ScriptCard macro's for a Persona TTRPG game I'm playing in, and I'm having trouble getting the macro to properly work. I'm trying to get the macro to roll an attack roll, and go: "It's a miss" if it's 6 or less Mixed Successes (7 ~ 9) that would roll 3 sets of damage dice Additional check if the character is in the "Infernal Rage" state, which would add a modifier to the dice rolls. Multiply the ( Damage Dice rolls + Infernal Rage Buff ) by the "StatBuffDiff" Value. Complete Success (10 ~ 11) that would roll 3 sets of damage dice Additional check if the character is in the "Infernal Rage" state, which would add a modifier to the dice rolls. Check "SPSnipe" and make the dice roll capable of exploding . Multiply the ( Damage Dice rolls + Infernal Rage Buff ) by the "StatBuffDiff" Value. Crit (12 ~ 23) that would roll 3 sets of damage dice Additional check if the character is in the "Infernal Rage" state, which would add a modifier to the dice rolls. Check "SPSnipe" and make the dice roll capable of exploding. Multiply the ( Damage Dice rolls + Infernal Rage Buff ) by the "StatBuffDiff" Value. Then Check if "CritEffect" is set to 2, for Double Damage Super Crit (+24) that would roll simply multiply 3 * 6 as the dice for the damage Additional check if the character is in the "Infernal Rage" state, which would add a modifier to the dice rolls. Multiply the ( Damage Dice rolls + Infernal Rage Buff ) by the "StatBuffDiff" Value. Double the total due to a Crit It might be a lot, but if anyone can help me through this, I would GREATLY appreciate it. -w-; !script {{ --#title|Tripple Down --=Raging|?{Raging?|Yes,( ( [[ floor(@{Kotaro Muramoto|level}/3) ]] * 4 ) * 2 )|No,[[ 0 ]]} --\|The value of Raging is [$Raging] --=StatBuffDiff|?{Stat Buff Difference:|0,1|1,1.25|2,1.50|3,1.75|4,2|5,2.25|6,2.5|} --\|The value of StatBuffDiff is [$StatBuffDiff] --=SPSnipe|?{SNIPE SP Move Used?|Yes,1|No,0} --\|The value of SPSnipe is [$SPSnipe] --=CritEffect|?{Crit Effect:|Immune,0|Down,1|Double Damage,2} --\|The value of CritEffect is [$CritEffect] --=Atk1| [[ 2d6 + @{proficiency} + @{proficiencytemp} + ?{Accuracy Buff Rank Level:|0,0|1,2|2,4|3,6|-1,-2|-2,-4|-3,-6} ]] --\|The value of Atk1 is [$Atk1] --+Attack Roll|[$Atk1] --+Attack Total|[$Atk1.Total] --?[$Atk1.Total] -lt 7|[ --&Value|Miss! --+|We are inside the MISSED portion of the block --]|[ --?[$Atk1] -lt 10|[ --+|We are inside the MIXED SUCCESS portion of the block --?[$Raging] -eqi 0|[ --&Value|Mixed Success & NOT Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Mixed Success & Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]| --]|[ --?[$Atk1] -lt 12|[ --?[$Raging] -eqi 0|[ --?[$SPSnipe] -eqi 0|[ --&Value|Complete Success & Not Snipe & NOT Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Complete Success & Snipe & NOT Raging! --=Hit1|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6! + @{proficiency} + @{proficiencytemp}) --]| --]|[ --?[$SPSnipe] -eqi 0|[ --&Value|Complete Success & Not Snipe & Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Complete Success & Snipe & Raging! --=Hit1|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6! + @{proficiency} + @{proficiencytemp}) --]| --]| --]|[ --?[$Atk1] -lt 24|[ --?[$Raging] -eqi 0|[ --?[$SPSnipe] -eqi 0|[ --&Value|Crit & Not Snipe & Not Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Crit & Snipe & Not Raging! --=Hit1|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6! + @{proficiency} + @{proficiencytemp}) --]| --]|[ --?[$SPSnipe] -eqi 0|[ --&Value|Crit & Not Snipe & Raging! --=Hit1|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6 + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6 + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Crit & Snipe & Raging! --=Hit1|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit2|(3d6! + @{proficiency} + @{proficiencytemp}) --=Hit3|(3d6! + @{proficiency} + @{proficiencytemp}) --]| --]| --]|[ --?[$Raging] -eqi 0|[ --&Value|Super Crit & Not Raging! --=Hit1|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --=Hit2|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --=Hit3|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --]|[ --&Value|Super Crit & Raging! --=Hit1|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --=Hit2|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --=Hit3|( (3 * 6) + @{proficiency} + @{proficiencytemp}) --]| --]| --]| --]| --]| --+After|the blocks! --+Value|[&Value] --+Hit1|[&Hit1] --+Hit2|[&Hit2] --+Hit3|[&Hit3] --+Raging|[$Raging] --+StatBuffDiff|[$StatBuffDiff] --+SPSnipe|[$SPSnipe] --+CritEffect|[$CritEffect] }}