Hi, I run a small Homebrew style Campaign for me and my friends. Our stuff gets pretty strange numerically as opposed to normal DND, but what my suggestion I think could potentially be useful in normal DND as well as MONUMENTALLY helpful for what I run. My suggestion is that, similar to Global Damage Modifiers , which add damage onto the end of an attack, there be an attribute which could instead multiply damage dealt by that attack, a Global Damage Multiplier. In my Campaign, my characters have special states of empowerment where they do triple damage, and I've taken to creating duplicate pages of the Characters so that we can quickly figure out damage in the heat of battle, but it is a real hassle to actually deal with changes to the main sheet's damage. I have to go through each and every attack individually and make the damage values in between: (damage)*3. This didn't used to be the worst thing in the world, but I have three players, who all have many many attacks on their character sheets, so I end up having to readjust damage in a very painstaking way for 6 character sheets in total. I feel as though it would be pretty easy to implement, adding in a modifier which takes ( Base Damage + Global Damage Modifier ) and then puts all of that within parenthesis, and allows the user to modifier this hypothetical Global Damage Multiplier variable to multiply the rest by whatever value the user sees fit to set it as (decimal values as well would be very nice, but not 100% necessary). I think it would fit nicely in the Attribute Options, in the options menu of a 5e Character Sheet, but even just hidden within the list of Attributes could be helpful if functioned how I described. It would help me out massively , and I think it would also be useful for normal players. Have you ever played a Fighter character and have had to throw the same attack multiple times, say in a big boss fight? Eventually that kind of thing can slow down combat, it would be nice to be able to quickly write in the number of attacks you are doing and simply stake all the damage onto one attack roll. Note: This may be possible through creating custom Attributes, but I don't know how to do that. If this feature doesn't get implemented but someone is some type of custom Attribute variable God, please please help me, thanks!!