Hello, For the needs of my game, I must be able to change one special dice I use in my macros by another if the PC is in specific status (i.e. Weary or Depressed) An example of macro, for each PC is like this : #Resist-Corruption
/me Try to resist Corruption
/r 1t[dd] + Wisdom t[sd] I have 10 macro like that for each PC I use 3 rollable tables :
dd (destiny dice, allways the same)
sd (success dice, when not Weary/Depressed)
wsd (weary success dice, when Weary/Depressed)
The simplest thing is to duplicate standard macro in "weary" macro, #Resist-Corruption-Weary
/me Try to resist Corruption, being Weary
/r 1t[dd] + Wisdom t[wsd] But it's a lot of work, and for each macro for each PC. Using Text in Attribute I create for Each PC an attribute named Sd and I put in value "sd" I change my macro like this #Resist-Corruption
/me Try to resist Corruption
/r 1t[dd] + Wisdom t[ Sd ] I have replaced the name of the rollable table "sd" by the Attribute Sd . Sd value is "sd" so its work If the character goes Weary/Depressed, I just change Sd Attribute from "sd" to "wsd" and it is done! I am sure you will find a lot of applications for this little trick.