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Buzzer Button

Hello All, I'm sure what I'm looking for is out there somewhere but, I'm not finding how to do it.  I'm looking to create a buzzer for a game show portion of a game I'm going to run.  I want a token that is controllable by all players that, when they click it, causes the word "Buzz" to appear in chat (letting me know who buzzed in first).  I feel like this is something crazy easy but, haven't figured it out yet.  Any help is most welcome.
1703221229

Edited 1703221247
Create a Collections Macro, and make sure it is set to be Visible to 'All Players', and set as a Token Action. If you want the players to have it in their Macrobar (so they always have it visible without selecting a token first), they will need to select the 'In Bar' option from their Collections tab themselves. The content of the macro can be as simple as:  /em presses his buzzer. Buzz!
1703221271
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
You can't do it by having them click on the token in the map unfortunately. I'd set it up as a macro and give it to everyone on their quick bars, then they can click it there.
1703227703

Edited 1703227833
Gauss
Forum Champion
Couldn't they use a script similar to the teleport script? Just with a text output added on?  Fastest player to move their token to the teleport location (ie: button) buzzes first? Yes, a macro button is easiest, but this way you can have everyone's token start at the starting position. Kinda like your hand on the table before you can slap the buzzer.
Thank you all for the feedback.  I was planning on doing a Dungeon where the Demon puts them through a game show for their life and I have a buzzer button I've made into a token that I was going to have the players click to indicate who was first.  I can have it as a macro action but, figured I'd see if there was a cool way of connecting it to the button. Appreciate you guys for the help!
1703284955

Edited 1703300231
If you are okay with having a big clickable button in chat rather than on a token then try this: Add 2 macros to your collection: display-button [image](`#button-pushed" style="font-size:0px"&gt;&lt;img src="<a href="https://www.clipartbest.com%2Fcliparts%2FRTG%2FEny%2FRTGEnyjrc.png" rel="nofollow">https://www.clipartbest.com%2Fcliparts%2FRTG%2FEny%2FRTGEnyjrc.png</a>) button-pushed @{selected|character_name} pushed the button. Note: Your players will need to have their token selected before clicking on the button. I'm not sure why but for some reason this is displaying 2 buttons in chat but clicking either will trigger the output.
Thanks Ryan, I'll give that a try