This is a Paid game. Session zero and your first session are free, after that I'm asking for 10$ Per player per session via a 3rd party site, plus small handling fee for processing. Session zero will start 9 January. 1st session 16 January. Old Skool style very much like 1970s D&D, using Beyond the Wall RPG by Flatland Games. Maps will be generated as a collaborative sketch by player group assisted by the DM. The DM will then make a fancy maps for Campaign play using Inkarnate, Profantasy Campaign Cartographer 3+, Flowscape, Dungeon Alchemist, and a few other tools. Music by Epidemic Sound, and Sound FX from Syrinscape. " Beyond the Wall and Other Adventures Further Afield " is an Old School Renaissance (OSR) RPG by Flatland Games inspired by older D&D editions. If you yearn for the freedom of early editions with a narrative-driven and rules-light approach, this is your game. As a pro DM, I invite players to join me in a world where imagination, creativity, and collaborative storytelling take precedence over rigid rules. Fantasy Setting: We begin in the bustling logging village of Lowford , a place with abundant water and labor along the Dark Coast . However, safety is a luxury rarely enjoyed here. Beyond the village borders, the foreboding Duskscale Woods are inhabited by dangerous faeries, and the Dark Coast is home to wicked men and ferocious monsters. Even darker forces can infiltrate the hearts of the villagers themselves. As bold, but untested heroes, your characters are poised to protect what matters most to them in a world fraught with peril and hidden secrets. Theme: "Beyond the Wall and Other Adventures" is an OSR RPG inspired by fantasy literature , taking cues from Ursula K. Le Guin's Earthsea series, Susan Cooper's "The Dark Is Rising," and the beloved novels of Lloyd Alexander. The overarching theme revolves around the journey from humble beginnings to epic adventures. Players are encouraged to embrace the hero's call, confront their fears, and embark on a quest to safeguard their village from looming threats. We begin at the Moonshadow Tavern, a warm hearth, most welcome on cold nights in the north. Playstyle: Our game emphasizes a loose and free-spirited approach to gameplay reminiscent of early editions of D&D . Rules take a back seat to rulings, allowing for fluid and dynamic storytelling. Players are encouraged to think creatively and act on their ingenuity. Whether it's attempting a daring maneuver, like stabbing an ogre in the eye, or devising a cunning plan to trip up a centaur, the focus is on collaborative storytelling and the DM's agreement rather than strict adherence to rules. The game promotes player agency, and character-driven narratives, relationships, and friendships take center stage, from the very beginning, in the game setup. As a professional Game Master, I foster a welcoming environment where players can fully immerse themselves in the world, interact with NPCs, and contribute to the development of their characters' home village of Lowford. Player-driven village and campaign design adds depth to the game experience, enabling participants to shape the very world they adventure in, as well as co-creating the challenges and encounter areas of the campaign. Join me in "Beyond the Wall and Other Adventures Further Afield" for a role-playing experience that harks back to the roots of the genre while embracing modern storytelling sensibilities. Whether you're a seasoned OSR gamer or someone learning to play Fantasy RPGs in a flexible world, this game offers a unique opportunity to craft memorable tales of heroism and discovery. Interested? Post here: <a href="https://app.roll20.net/lfg/listing/388614/beyond-the-wall-and-other-adventures-further-afield-the-dark-coast" rel="nofollow">https://app.roll20.net/lfg/listing/388614/beyond-the-wall-and-other-adventures-further-afield-the-dark-coast</a> This game will require payment to the Game Master at a rate of US$10 per session, payable through a 3rd party site, plus a nominal handling fee. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.