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Horizontal but not vertical?

Hi, so I made walls for use in one of my campaigns. I made the horizontal version 70 x 19, and the vertical version 19 x 70. Horizontal one works, but the vertical one doesn't. Any idea why? ^ That one works fine (I align it to the top of the grid and it autosnaps, though I'm not sure that'll work when I start on the south half of the building) ^ This one just shows an "image not found" type image ( ). Any ideas?
An alternative solution would be to make it 70 x 70 and just make the excess area invisible, but how would I do that?
1410641073

Edited 1410641280
Gauss
Forum Champion
You can prevent the autosnap by holding down the ALT key. Regarding the "Image Not Found", perhaps you deleted it from your library? In any case, you can use the same image for both horizontal and vertical by rotating the image. You can make an image 70x70 by processing it in an image program (such as GIMP) and adding transparency then saving it as a PNG. However, PNG's take a lot of system resources for computers to process them so I suggest keeping them to a minimum (such as character tokens).
Thanks, I'll try both of those things and get back to you. The image not found thing wasn't on the actual map, it was in my library. as soon as I upload it, it shows as the "not found" icon in my library, and won't even let me paste it
PNG worked. Thanks :)
1410644894
Gauss
Forum Champion
I do not recommend using PNG for your map elements as extensive use of PNG images can cause performance issues. Instead I suggest changing the orientation of the horizontal image in the game and then holding ALT to place it correctly.
Duly noted. If it's too slow I'll turn the whole map into a .jpg and paste it as one image
Might sell a huge set of them for 99 cents or something, for people like me who are poor but still want reasonable quality tiles