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Character sheets cause CPU spike on chromium on Linux

1409366420

Edited 1409366684
I verified that this problem doesn't seem to exist on firefox version 24.7.0 (64-bit), but on Chromium Version 37.0.2062.94 (290621) (64-bit), whenever you click on any character in the "Characters" section of the journal, CPU usage spikes up to 100% and remains that way until you exit the game or switch to another tab. I'll be honest... Chromium is by far my preferred browser, and should be using similar sources as Google Chrome (open source version of same browser). I haven't checked on google chrome itself yet, but I will follow up with that. For now, I can use firefox in my games - just wanted to make a note of this. EDIT: Console log doesn't seem to be very informative on this... but here it is: Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-...'), or a nonce ('nonce-...') is required to enable inline execution. app.roll20.net/editor/:9 2TB.setLogLevel(5) opentok.min.js:57 OpenTok JavaScript library v2.2.8 opentok.min.js:57 Release notes: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html</a> opentok.min.js:57 Known issues: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues</a> opentok.min.js:57 OT.setLogLevel(5) opentok.min.js:57 70 app.js?1408498017:22 TOUCH SUPPORTED: false app.js?1408498017:23 USING WEBGL ACCELERATION... app.js?1408498017:23 select app.js?1408498017:18 Switch mode to select app.js?1408498017:18 Initializing new dice engine with randomness... app.js?1408498017:32 Using random entropy app.js?1408498017:32 Compiling sheet... app.js?1408498017:34 Finding sheet rolls... app.js?1408498017:34 'Attr.nodeValue' is deprecated. Please use 'value' instead. window resize app.js?1408498017:35 Final set zoom! app.js?1408498017:23 UPDATE GL SIZE! app.js?1408498017:23 Final set zoom! app.js?1408498017:23 tuts loaded tutorial_tips.js:7 The page at '<a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a>' was loaded over HTTPS, but displayed insecure content from '<a href="http://imgsrv.roll20.net:5100/?src=paizo.com/image/content/Logos/PathfinderRPGLogo_500.jpeg" rel="nofollow">http://imgsrv.roll20.net:5100/?src=paizo.com/image/content/Logos/PathfinderRPGLogo_500.jpeg</a>': this content should also be loaded over HTTPS. app.roll20.net/:1 Final page load. app.js?1408498017:28 Scan for new plays! app.js?1408498017:28 Auth'ed. app.js?1408498017:28 Go post auth! app.js?1408498017:28 4Scan for new plays! app.js?1408498017:28 initial setup app.js?1408498017:28 Got players value... app.js?1408498017:28 joining game... app.js?1408498017:28 8Full load page! app.js?1408498017:26 We have 8 pages app.js?1408498017:28 refershing page listings! app.js?1408498017:30 THREE.WebGLRenderer 49 app.js?1408498017:10 2WebGL: INVALID_OPERATION: getAttribLocation: program not linked app.roll20.net/:1 8WebGL: INVALID_OPERATION: getUniformLocation: program not linked app.roll20.net/:1 Deferred finish joining... app.js?1408498017:28 Firebase Online app.js?1408498017:22 handle page changes app.js?1408498017:28 false app.js?1408498017:28 Swapping <a href="https://s3.amazonaws.com/files.d20.io/images/5360803/hgR0Vtqd3GODNQBC5cidew/med.jpg?14093509745" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/5360803/hgR0Vtqd3GODNQBC5cidew/med.jpg?14093509745</a> to <a href="https://s3.amazonaws.com/files.d20.io/images/5360803/hgR0Vtqd3GODNQBC5cidew/original.jpg?14093509745" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/5360803/hgR0Vtqd3GODNQBC5cidew/original.jpg?14093509745</a> app.js?1408498017:25 setting src app.js?1408498017:25 refershing page listings! app.js?1408498017:30 Do refresh link cache! app.js?1408498017:25 Reorder by ZORDER app.js?1408498017:26 Search took 10ms app.js?1408498017:34 init active page! app.js?1408498017:28 activate page! app.js?1408498017:26 FULLY ACTIVATE VIEWS FOR PAGE. Graphics: 1 Paths: 0 Reorder by ZORDER refershing page listings! initiatlizing video chat Connecting to WebRTC Connected to session Someone just connected. It's us? Show Character View Dialog! Render character view 59ms to end of html The page at '<a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a>' was loaded over HTTPS, but displayed insecure content from '<a href="http://imgsrv.roll20.net:5100/?src=paizo.com/image/content/Logos/PathfinderRPGLogo_500.jpeg" rel="nofollow">http://imgsrv.roll20.net:5100/?src=paizo.com/image/content/Logos/PathfinderRPGLogo_500.jpeg</a>': this content should also be loaded over HTTPS. app.roll20.net/:1 Updating character sheet values Took 176ms window resize app.js?1408498017:35 Final set zoom! app.js?1408498017:23 UPDATE GL SIZE! app.js?1408498017:23 Final set zoom! app.js?1408498017:23
I use Chrome Version 36.0.1985.143 on Ubuntu 14.04, and I haven't had any problem. Granted, I'm running 32bit, not 64, but I'd be surprised if that made a huge difference.
1409366941
Gauss
Forum Champion
Which character sheet are you using for your campaign?
Stephen W.: Note, I was using Chromium, not Chrome, hence why I suspect this is only in the "info" bug category (not officially supported) Gauss: I had the Pathfinder sheets set General question: I didn't get email notifications on the replies - I just happened to log in and get notices then. Is there a way to get emails on replies?
1410654223

Edited 1410654307
Gauss
Forum Champion
If you hit "Follow this Topic" up at the top and have your preferences set to receive email notices ( <a href="https://app.roll20.net/account" rel="nofollow">https://app.roll20.net/account</a> ) then you should get them. If that is not the case please let me know. Which Pathfinder sheet? There are two.
Gauss: Both of those were already done, but no emails when you replied. I was using the "Pathfinder" sheet (i.e., not the "Legacy Pathfinder" sheet)
1410676215
Gauss
Forum Champion
I have sent you a PM to see if you get an email notification that way. Also, I suggest checking your email to see if it is going to your spam folder. And check your email address in the settings to make sure it is the correct one.
Gauss said: I have sent you a PM to see if you get an email notification that way. Also, I suggest checking your email to see if it is going to your spam folder. And check your email address in the settings to make sure it is the correct one. I got both the PM and the post notification. I also got the notification for the previous posting (apparently comes in a combined digest at the end of the day). Not sure why I didn't get the others two weeks ago... I guess it's possible that it's user error and I accidentally deleted it without reading it. At any rate, it appears to be working properly now.
1410726350
Gauss
Forum Champion
Ok, happy to hear it. :) As for it coming once a day that is an option you can change in the notification settings.
I have the same problem with the CPU spike on opening journal entries. It started around the same time as this thread. Even if I have no character sheets it seems to be an issue.