This game will require payment to the Game Master at a rate of $30 per player, per session, through Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. LFG Listing - <a href="https://app.roll20.net/lfg/listing/390247/adventures-in-wildspace-sundays-12-00-pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/390247/adventures-in-wildspace-sundays-12-00-pm-pst</a> Please feel free to message me on roll20 with inquiries, or post below! Want to contact me directly? Please add me on Discord, and let me know you've seen this post and want to know more! My discord is: riko_miyoko, or Riko_Miyoko#0447 Adventure Overview: Saddle up, cadets! It’s time to explore beyond the realm of Toril and see the greater universe at large. Spelljamming is the only true way to sail the Flow of Wildspace, and you’re invited! Climb aboard strange and mystical ships and vessels, learn the ins and outs of being a crew, and struggle against pirates, ravenous sentient meteors, and a plethora of mind-bending monstrosities waiting to take a bite out of you. Spelljammer Academy is one of the best ways to learn of one of Dungeons and Dragon’s most cherished rulesets, all updated and upgraded to 5th edition! Play as strange ooze like creatures, autonomous gnomes, and more as you work with your companions and crew to explore the outer reaches of space itself. In this adventure, expect: Your adventurer will begin at level 1, and save the world at level 8; space is big however, and adventures can continue well beyond! First learn the ins and outs of Spelljamming 101, create a bond with your crewmates, and then segue into Light of Xaryxis for a high-stakes escapade! Explore the outer reaches of space, see fantastical planets and asteroids and moons, and discover that a mind-flayer can sit at the same table with a beholder and enjoy each other’s company. It’s not called WIldspace for nothing! Complex and exciting combats featuring hand-crafted custom maps, named rivals and foes to learn to love to hate, and more! This adventure has yet to begin, and is waiting to have its Session 0. When 4 players are seated and ready, Session 0 can begin! If you’re looking to join in fresh and new, and learn the ins and outs of D&amp;D, this is a great place to start! The Call to Adventure: Whether a completely fresh and new adventurer, or a veteran of D&amp;D for many years, Spelljammer Academy and Light of Xaryxis is catered to all parties and players. If you really want to learn the basics of D&amp;D, find it easily here where you’ll be guided every step of the way, learning not only the standard fair, but also the complexities of Spelljamming! If you’ve played before, be welcomed as well, for Spelljammer includes all sorts of alien politics, combats, and perils to see in a brand new light. What You Will Need: When signing on for this adventure, you’ll gain access to a customized Discord where you’ll be granted access to art, fellow adventurers, and more! Access to Discord, a functioning microphone, and access to the website known as roll20.net are expected to be able to play, and Discord and roll20 are free services! What You Receive: Using roll20 exclusively for my DM’ing needs, you’ll have access to almost every sourcebook needed to fully customize your character! From the website of roll20 you’ll be able to use the Charactermancer and create a character from scratch, following simple step by step prompts. If you’re new to the game or the system, I’ll run you through the whole process, so no need to worry! What To Create: Adventurers will begin this adventure at level 1, but if you’re joining us later on, you’ll make a character fitting of the level of the rest of the party: no adventurers left behind! Expect point buy, or standard array, for stat distribution, and basic equipment to start. Space has all sorts of rewards for those who seek it, so join in with a space-faring swashbuckler’s mentality! Villainous adventurers are not recommended, as the Flow requires teamwork and strength of compassion and will, though expect grey areas as morals and goals are questioned throughout the adventure. What To Expect: New or an experienced player, this adventure will come with guides and help from your DM in every facet. Starting right from Spelljammer Academy, you’ll feel yourself learning D&amp;D as well as nuanced gameplay within the first session. Ever wanted to see what lies above and beyond the stars, and what true, uncontrolled freedom feels? To know that any light you see can be your home, as long as you’ve the strength to get there? Welcome aboard! Want to feel your actions have impact and weight? Every word, every movement can change the course of the adventure for better or worse; if you want to feel the weight of heroism and exploration, you’ll find it here! Teamwork makes the dream work, and you’ll be hard pressed to find it better than when a giant space crab is bearing down upon you. Join your comrades in arms to save your homeland from total destruction! Notes From the GM: This adventure is expected to be a very long excursion, as most of what’s in the adventure I love to expand upon in almost every way. Dozens of new NPCs, customized maps, and set pieces pulled from other adventures to enhance this one make it all one very lengthy story. If you want your DM to obsess over the finer points to enhance your play, this is a great place to start. Your DM is available typically between the hours of 12:00 PM to 8:00 PM PST, and your enjoyment is paramount above all things. Reach out if you have questions, and let’s get you armed, prepared, and ready to buckle up and join a motley crew in Spelljammer Academy and Light of Xaryxis!