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Aura/Tint HealthColor - Can't Turn Off Show PC Death or Show NPC Death

Title says it all. Aura/Tint HealthColor conflicts with Lazy Experience in that having it apply the Death "X" doesn't trigger Lazy Ep.  My work araound was to turn off SHow NPC Death and using a macro to Show Death. However, I've been playing a game where I haven't needed to use Lazy Exp but I'm changing back soon to new game with Exp. But when I turn off Show NPC Death (or Show PC Death for that matter) the Death X is still applied. Any Idea of what would be causing this or ideas for trouble shooting? JMD
Did you change the settings in the new game? That happens to me a lot, creating a new game and then forgetting to change the settings with !aura.
Thanks for replying Martijn S. No, I checked the settings in the new game and it matches the old one that still works correctly I deactivated Lazy Experience but Aura/T HC still places the X whether Show NPC Death or Show PC Death is on or off so I don't this it has anything to do with it. I can live with it for the duration of this game.  I'm still a bit away from the end of this game and the start of the new one that will use experience that I plan to track with Lazy Exp. However, after tomorrow's weekly session I'll go ahead and set up the new game with a test map to see if Aura/T HC correctly works there like it does in the game before this current game where I noticed this issue. I do currently use a modded version that removes the 1st token aura that Aura/H TC sets but doesn't use and I also added a minor code change provided by theAaron to make it work with Bump. In the old game where there's no problem, I use the original 1.6.1 version with theAaron's modification.  So it's possible that the modified Aura/H TC combined with theAaron's code causes this.  I'll also test just the modified Aura/T HC without adding theAaron's code to make sure it's not a problem with just the modified version I'm currently using. If that test works then I'll then test after I add each of the other mods I use to see if I can find a culprit there. I'll report back here with the results in case you or anyone else is interested. JMD