Hi there! I'll just hammer out basic info here, in the interest of not bogging it down too much with endless streams of information. If you require more, feel free to ask - here or via PMs. :) I'm a player currently in the GMT+2 timezone on
the prowl for another 4E campaign (or two) to play in. I'm fluent in English,
although I have a bit of an accent, and am blessed with a fairly flexible
schedule currently - as long as it's not a middle-of-the-night deal (basically,
anything that would keep me up past 2 am is a no-go). So far, the only definite
no-good days/times due to scheduling conflicts are: Tuesdays from 2:00 am EST
(8:00 am GMT+2) and lasting for maybe 6 hours tops, Thursdays from 11:00 am EST
(5:00 pm GMT+2) onwards. Everything else is free and open. I've a good grasp on the rules, experience with
various editions of D&D and roleplaying games (about 12 years of it), and
am a good deal over 18 years of age (late twenties). I tend to highly, highly
prefer groups similarly 18+ due to my propensity for the occasional crass joke
and swear word. I tend to play Strikers or extremely
Striker-like Defenders (off-tanks at best and beefy Strikers at worst,
basically). Although I'm sometimes amicable to filling other party roles, they
just don't appeal to me as much and I tend to prefer not to. I like a good mix of story/narrative, RP and
combat to my 4E campaigns. I don't value any one of them over another, and I
dislike overdose on any of them - with the occasional exception of combat.
Though I'm not explicitly drawn to them, I can appreciate a good hack-and-slash
campaign. I have a strong dislike of rolling for stats or ad-hoc stat
systems over using a pointbuy or array (I prefer pointbuy for its flexibility,
but arrays are fine too. Also, this isn't limited to the standard 22-point
pointbuy: any amount of points is good, just as long as everyone's using the
same amount of points). In my experience, I have less fun with the dissonant
parties rolling or ad-hoc-ing creates - not to mention people's propensity for
cheating on the rolls (essentially, if asking players to roll for -anything- pertaining to character generation, you really need to make it public.)
This goes, though to a lesser extent, for generating
starting gold or other things that might empower some PCs but not others. Depending
on the actual gameplay impact, I may not mind it so much (there's a big difference between PC1 having 15 gold more than PC2, and PC1 having 3000 gold more than PC2). Overall, I just happen to like consistency and starting off on the same foot, basically. Allowing Evil alignments for PCs in the campaign
is not an automatic dealbreaker, but is a big red flag, as I like parties to be
very cohesive and there to be no PvP or PvP-like activity (occasional
disagreements are fine and well, but pickpocketing partymates, pocketing
treasure for yourself constantly, and/or drawing swords on partymembers makes
me cringe). In my experience, Evil characters only rarely successfully add to
the story in a way that isn't downright frustrating to the other players, and
even when done in a non-disruptive way, they work best in tight-knit groups
that have played for some time and a high level trust already exists between
the players, reducing the risks of bad blood forming. Essentially, too many
people use the Evil alignment as an excuse to be this guy in what's supposed to
be a cooperative game. I'm used to playing using Roll20 for maps and Skype for voice comm, but I am open to other things (eg. TeamSpeak, Google Hangouts, etc). I have a microphone, but no webcam. It's not necessary for the campaign to be 'fresh'. Campaigns that are in-progress work just fine. Also, although my main goal is finding a stable campaign or two, I'm also quite happy to do one-shots. I like my characters to be good at what they do, which usually involves a certain level of optimization, as long as it remains within the parameters of their background story and what's allowed and available in a given campaign (that is, if a character grew up in a desert and has never seen snow in their life, it's not going be an adept wielder of frost magic or an ooze master or something for no apparent story reason). I'm always willing to work with a DM over details and such, but this does mean that I may or may not be a good fit for already-running campaigns that have low-efficiency characters, as the difference may be too stark. I think that's it. If you think I might be a good fit in your campaign, or need to talk to me further for information or whatever, please contact me. :) ~Az