
You
have heard the numerous whispered rumors that something is odd in the village
of Orlane. Visitors and travelers have gone missing, the townsfolk have been
acting strangely, merchants riding through the village report of empty
farmhouses and overgrown fields. Trade from this once peaceful village has
almost entirely ceased.
Can you and your companions discover the
secret behind the bizarre behavior of the residents?
What has become of the missing people?
Can you restore peace in this formerly
tranquil village?
During this campaign you will:
Have a chance to interact with over 50
villagers and visitors in Orlane.
Gather clues and piece together what is happening in the village. ·
Navigate through the factions within the community to determine who can
be trusted, and who not to trust. ·
Explore the surrounding region. ·
Deal
with invading tribes looking for lands of their own . ·
Find the sources of Orlane's problems and resolve them to liberate the
peoples. ·
Uncover
additional plots which threaten the world of Exandria. ·
Explore
the World of Critical Role to thwart plots which could cause a new cataclysm.
Behind the scenes, the Betrayer Gods plot
their return to the world, cultists seek to bring back darker powers lost for
millennia, and power factions aim to overthrow the ruling classes.
During
this initial adventure, the party will encounter additional plots and
activities which relate to the character’s back stories and goals. This will
lead to opportunities for the party to travel to far off places in Exandria in
their quests to prevent another cataclysm from destroying the world they know.
Heavy
in RP potential, this campaign starts with investigating the rumors behind
strange occurrences which have been reported in Orlane. The party will be able to interact with over
60 NPCs in the village to discover clues which may lead to the truth behind the
disappearances, vacant farms, and suspicious behavior of the residents. They
can explore the surrounding area to follow up on the clues and to uncover more
leads on where the cult is located.
How
the characters interact with the residents impacts the unfolding of the story
as the party tries to figure out who to believe and who can be trusted.
Session
0 is scheduled for Saturday February 3rd at 2 PM EST.
The game is played on Roll20 VTT. Voice, text,
and discussion over dedicated Discord server
The
price is $25 for a 3-hour session payable through startplaying.games.com. Game listing on Roll20: <a href="https://app.roll20.net/lfg/listing/391418/exploring-the-world-of-exandria" rel="nofollow">https://app.roll20.net/lfg/listing/391418/exploring-the-world-of-exandria</a> Sign-up Link: <a href="https://startplaying.games/adventure/clrnrbza3000n08l77z0t6vi3" rel="nofollow">https://startplaying.games/adventure/clrnrbza3000n08l77z0t6vi3</a>
My Bio and Reviews: <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a>
This game will require payment to the
Game Master at a rate of $25 per session payable through
startplaying.gomes.com. Roll20 is not
responsible for any payment transactions and cannot enforce any private
arrangements.