
This game will require payment to the Game Master at a rate of 14€ through Paypal or Revolut in advance of each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Link to Roll20 Listing
Currently have 2 spots open for this campaign This
campaign is currently running weekly with 5 players, we have recently
had a player leave due to health difficulties, we are therefore looking
for a 6th person to join our great group. We have been playing weekly
without interruptions for 181 sessions, or 3.5 years.
About the Adventure:
The current adventure is Icewind Dale: Rime of the Frostmaiden , with a decent amount of embellishment to the core story to make the entire adventure feel more connected and cohesive.
It's been four grueling years for the people of Ten-Towns. Auril has
cast a spell to keep the sun out of Icewind Dale, and so eternal winter
has descended on The Dale. The mountain passes to the south have snowed
over, and no merchant caravans have arrived since the last thaw. People
are desperate, and the monsters of the tundra are hungry.
Our heroes have found themselves, for one reason or another, in
Icewind Dale at this difficult time and have started helping the folks
of Ten-Towns in whatever way they can. Along the way, they uncover
secret plots unfolding in the Dale. Why are the wizards of the Arcane
Brotherhood in Ten-Towns? What do they want? Some people say that a
wizard from the Arcane Brotherhood is never a good omen, as the last
such individual was Akar Kessell, who nearly brought doom to Ten-Towns,
if not for the heroics of Drizzt Do'Urden.
But what are the Duergar up to? The party was tasked with stopping
some invisible thieves, and this trail led them to find cryptic
messages. Seemingly, the Duergar of Icewind Dale are looking for a
special crystal called Chardalyn, for reasons unknown. The party has
come across this crystal during their travels and found it has special
properties for storing magic, but also tends to corrupt the minds of
those possessing it for too long. Only time will tell what these
crystals really are.
At the same time, Auril's spell seems to have no end. Frost druids
travel around, preaching the ways of Auril to Ten-Towners and have
convinced the towns to perform sacrifices in Auril's name, with some
towns going as far as performing human sacrifices! Will our heroes find a
way to challenge the Queen of Winter, break her spell, and save
Ten-Towns from eternal winter, or will they parish in the harsh nature
of Icewind Dale?
This campaign as a whole:
The game will be set in the forgotten realms setting, however, I use
the setting as a framework from which there might be slight differences.
I view this as 'our' Forgotten Realms. These stories are
designed as the classic good vs evil medieval high fantasy story, where
the players are all part of a grander scheme of things going on in the
world. I would as such work diligently with you to weave your character
into the story in a satisfying way so that you have a sense of stake in
the world, Rime of the Frostmaiden, is a particularly good adventure for
doing just that, with the secret that you should strive to build your
character around. The campaigns and stories I run are well suited
for people completely new to D&D, I have had great success in the
past introducing new players to D&D. The campaigns are also well
suited to veterans that are looking for a stable group to play with
weekly, I pride myself on the stability and consistency of my groups
which never misses a session, and you can rely on a weekly consistency,
something showcased by the amount of years I have had groups running for
continually now.
About the DM
Hello! I am a 30-year-old Dane, who loves all things fantasy
(especially Tolkien). In the last few years, I have completely fallen
for D&D, ever since I saw the very first session of Critical Role, I
have since then started running my own games. I enjoy running games and
creating a fun experience for my players. I endeavour to create the
best experience for all my players and to deliver a great engrossing
story for them to explore. I take great inspiration from Matt Colville
and I like to run my games and campaigns by the rule of cool, if you
have something you would like to do, then we’ll make it work (within
reason of cause) I currently run multiple groups a week with
over 5600 hours logged on Roll20 I would consider myself a professional
DM. I am very thankful that I’m able to supplement my student income by
doing something that brings happiness to others. The current groups I
got running have each been going on for well over three years now, so
I’m very familiar with running long games, where you can really get a
chance to dive down into the world with your characters. One of the
problems with D&D groups is that they fizzle out with time, or the
DM loses interest, as you can see from my record you need not fear this
here, I truly pride myself on the consistency of my games.
I would like to describe myself as down to-earth, relaxed and
always generating a positive atmosphere. Being approachable is something
I pride myself on, and want all my players to come to me, with
feedback, ideas, or suggestions, communication is key to a great game.
How I run the game
I employ professionally made battle maps, area maps and other
supporting art, so there will always be something for your eye to
explore while the game is on. I use plenty of ambience and thematical
music throughout the session to improve the feel and bring you into the
story. I use hand-outs for magical items, found lore, notes and
other items found during the game, many of these custom-made for the
group. I keep an up-to-date online calendar of the ingame day/years,
with information such as weather, moon phases, temperature etc. and
allows for really keep track of the movement of time of the game,
allowing for more dept. Even though this is a premade adventure
then I only use it as a framework from which I add a lot of my own spin
to the story, and flesh out many areas in greater detail, so every place
and every person you encounter will feel like a living person in the
world. Even if you know the adventure at hand, then you can expect many
hidden plots and expansive elements added to the story.
The aim of the game is for all involved to have fun. This never comes
at the expense of someone else’s, so my main focus point when running
the game will always be to ensure everyone leaves at the end of a
session feeling satisfied. I usually communicate with players between
sessions, to judge the feeling for the campaign, and to gather feedback
etc. I pride myself on my commitment to your game and group, and the
stability at which my games are run. I try to keep combat running fast
and smooth bringing a lot of energy to the game.
What players to expect
You should expect players of the same calibre and frame of mind as
yourself, as I aim to get a group with the same ideals and wants from
the campaign. So there will be a bit of an interview process to
guarantee the best player chemistry, I dont just accept first come first
serve, I want happy players, cause that breeds happy groups. I have
had great success in the past doing this and managed to get good group
chemistries, as can be seen with my current groups running uninterrupted
for years now.
Quick details
Schedule: Weekly, Mondays at 7:30 PM CET / GMT+1 Game Length: 3 hours per session. Starting Level: 4 Finishing Level: 12 Maximum Group Size: 7 players We will use roll20 to play on Discord server for you players as a group and connection in and out of the game Voice only required
About the price
Session 0 and session 1 will be free, to allow you as a player to get a feel for how I DM and run the game.
Why pay?
Running a game takes a lot of planning and out-of-session effort; I
also invest a lot of what I might earn back into the campaigns, buying
professional maps, and images, Roll20 subscription etc.
Paying also ensures that you will be in for quality and that I will never cancel a session.
In my experience with paid games players are also more invested and
this allows for greater gameplay experience, more stability, and
all-around a higher quality experience.
Payment
Payment will be made through Paypal or Revolut. Whichever service you
find easiest, Revolut has much better transfer fees and currency
exchange, so I would suggest using this one. You can pay weekly or pay
monthly. (Most people prefer the latter, as it’s easier to keep track
of) If you should be unable to attend a session then you still have
to pay for said session. You’re buying into the “spot” in the campaign.
This I believe ensures the highest level of attendance and commitment
from the other players as well, increasing the enjoyment of the game,
and helping with the consistency of the sessions.
Character creation
Ability scores: You can go with two ways of
doing this, 27 Point buy or roll using the 3 ups - 3 down method. (I
allow for stats to be generated between 6 and 16) I use these ways of generating ability points as it guarantees a balanced starting point for that party.
I like to work player characters into the story in some way, down the
road or right from the start. So when creating your character I like to
be involved and work with you to make your dreams and the story you
wish to explore reality. For characters in Rime of
the Frostmaiden, I employ the game's secrets and weave them into the
story. For this reason, the first step in character creation would be to
draw your secret and then build upon said secret. My other groups have
said that this was the best part of Rime of the Frostmaiden campaign,
how the secrets really made their characters interact with the world and
made them feel like they were part of the story. Those who built their
characters wholly around the secret have found the most enjoyment. As
part of this, every player gets a free feat when they encounter a vital
moment in the story regarding their secret.
Further details about character creation will be discussed prior to the game.
Homebrew rules
Potions: Using a Potion (of any kind) on yourself is a bonus action, whereas using it on others is an action.
Health: You will roll for Hit Points upon levelling, however, if you roll below the average, you may take the average instead. "your rolling to try and get above the average"
Death Save: Death Saves will be rolled by the unconscious player and
shared only with the DM. This is to avoid metagame knowledge and
introduce a sense of urgency when someone goes down.
Being knocked unconscious: First time in combat is the normal rules,
2nd time you're knocked unconscious on the same day, you will take a
point of exhaustion, 3rd time another point and so on. This is an
attempt to portray the stress that is put upon the character's body
through the traumas of being knocked out.
Flanking: Flanking will not give advantage on attacks but instead be
a +2 to your attack roll, you will get a +1 if you're not directly
opposite your ally, opening up a larger flanking angle. This rule also
applies to enemies.
Other house rules will be discussed as the game goes on and when they become relevant. I use a homebrewed version of falling rules, making falling a lot
more deadly, no longer can a raging barbarian jump off a 1000ft cliff
and survive the fall.
General rules of conduct
Please try to design a character that will be able to work as a team and function with the rest of the party.
Be nice and accepting: If a player is abusive or
discriminatory towards another player or myself, they will be promptly
removed from the game. This is to ensure everyone plays in a fun
environment. There is a zero-tolerance policy for this kind of
behaviour.
The game is about having fun if you feel you’re not having as much
as you would want, talk to me and we might be able to change things for
the better. I make a big point out of talking to my players between
sessions and adjusting the game accordingly to the feedback.
Please respect your fellow players and your DM. I would ask that
everyone acts friendly towards one another and gives others an equal
chance to share the spotlight.
No one's fun comes at the expense of someone else's.
Application
If you’re interested in joining then please go ahead and fill out the
form below, and reply to this thread with as much detail as you can to
give me a good first-hand impression. From your application, I pick
those that would most fit the group and go onto further interviews with
you on Discord.
Keep in mind you cannot answer wrong on these questions, they are a
conversation guide for when we have a chat on Discord, and not an
entrance barrier.
I hope to hear from anyone interested!
Application Template
Name (Real or what you prefer to be called by):
Age:
What are your preferred pronouns? (e.g., he/him, she/her, they/them):
The country you’re from:
Time zone you're currently in:
What kind of story/game are you after?:
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns?
What will you bring to the group? (Unique qualities, skills, or interests):
What would your ideal group look like? (What kind of people would you usually get along with?):
What experience have you got with DnD, 5e, Roll20, and RP in general, if any?
Have you played any premade campaigns before? If so, which ones?
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
Are there any specific safety tools or boundaries you would like the group to be aware of?
Anything else you'd like to share or mention?
Questions for me?: