This isn't the most elegant solution but for free users, I created a macro for the D&D 5E Mirror Image spell as a player that I am going to use for my character under it's Attributes & Abilities section that you can use from either your Macro Bar or as a Token Action. Here is the wording for the spell as a reminder: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. Macro: /me Watch out! You are being attacked! Did it hit a mirror image? /roll 1d20>?{Number of Duplicates|3,6|2,8|1,11} /me The mirror image has an AC of [[10+@{dexterity_mod}]] Output: First thing that will happen is you will be prompted to select the number of duplicates you have remaining from 3 to 1 out of a dropdown box... For my player character named IV (Four), this was the chat display when I selected 3 duplicates and happened to roll a 17 on the d20. It knew to compare the dice roll to a target value of 6 and reported that 1 mirror image was successfully hit instead of my character. If the attack (based on a different die roll) had been directed towards my character, the output would have read "0 Successes" instead. The inline calculation at the bottom where it is displaying the AC of the mirror image is using my character's dexterity modifier of 3. This will always display regardless of whether or not the mirror image was the target of the attack. Anyways, I hope this helps anyone that has a free account and is new to both inline macros and dice references !