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Blade Runner (Free Verse) specific die roller?

1707256815

Edited 1707256911
Hi all! Has anyone yet created a set of macros or a die roller for Free Verse's new Blade Runner RPG? It only uses four dice types, d6 , d8 , d10 , and d12 , and on each die a 6+ is considered a success, a 10+ is considered a critical/double success, and a 1 is always a failure. The dice may always be re-rolled as well (pushing) except a failure result (1).  You will also being rolling some combination of those four types either: one die only (a disadvantage ), two dice (normally), or three of them (an advantage ). So, for example, a player might be trying to shoot someone; they have a base Agility attribute of a d10, and a Firearms skill of d6 ... so, in a normal situation they'd roll the d6 and d10 together looking for 6+ on either or both dice (no sums are ever involved with these rolls). I understand the basic commands of dice rolling but making this work, especially the double success on a 10+ (on the d10 or d12) is confusing me to no end (blame age, I started RPGing when D&D was called Chainmail ). Any help or pointers appreciated, thanks.
1707262672
Gauss
Forum Champion
Hi DaveyJJ,  I'd like to see if I understand this correctly:  1) A result of 6+ is a success 2) A result of 10+ is a double success What happens on a double success?  (ie: is there any math involved?) 3) A result of "1" is a failure What happens on a failure? (ie: is there any math involved?) 4) You can switch between rolling 1, 2, or 3 dice without the dice being summed together. How do you determine which dice are rolled?  5) Are you adding any modifiers to any of these rolls? Example: 1d6+5? 6) No, I cannot blame your age, I've also been gaming for 4+ decades :D
1707274743

Edited 1707276488
A 6+ on any die (d6, d8, d10, or d12) is a success. Yes. A 10+ (obviously only on a d10 or d12) is a double success. Nothing happens per se, except that would mean something done very well, something important revealed you'd normally miss, a critical hit if shooting, etc. No math. 1 is a failure. On the actual Blade Runner dice this is the origami unicorn. No math. Just means you failed to succeed in whatever it was you were describing. The Game Runner will describe the consequences. An aside here: Players can re-roll (aka " push ") a roll they do not get a success in. One or both dice, but then stick with the next results (except a replicant player can reroll again). You can not re-roll a 1 though, it's fixed, and for every 1 you end up with (even after pushing) you suffer either a Physical or Emotional stress damage (think of those as your two types of hit points, but these can be (slowly) recovered during what's called Downtime in the game). Two failures (1s) on a player's normal roll of two dice means they've really messed up as there is no way to re-roll 1s. The dice are not added, no. never. They are simply used to show a success, two or more successes, or a failure. You use two dice normally, one for one of the characters four main Attributes, one for the Skill in that category (there are three in each of the four). Driving is a separate thing. A player's four Attributes and the 12 Skills are rated A/B/C/D which correspond to d 12/10/8/6. You tell the GR what you want to do, decide the Attribute and Skill that cover that action, and roll two dice that match the Attribute and Skill ratings.  In my example above, a player has a base Agility attribute of B (so a d10) and a Firearms Skill under that of D (so d6) They roll a d10 + d6 and see if they get a success. If the player has some sort of Advantage in the situation, they'd gain an extra d6, if they are at some severe disadvantage they'd lose their lowest die and only roll the d10. So, normally, you'd roll two dice. Some combo of a d12, d10, d8, and a d6. Maybe a d10 and d12, maybe a d10 and a d6, or a d8 and d6. No modifiers ever either. The mechanics work modifiers differently, and not in the dice rolls. Thank you for asking all this, I hope it helped?
1707275773

Edited 1707276702
Gauss
Forum Champion
You can use queries to determine which dice are rolled, that isn't an issue.  For the more common dice combinations (such as in your example) you can make a macro to handle that and skip the query.  However, the problem will be the multiple success levels.  1d10>6 can determine a success, but then a way would also have to be to determine if it is a double success.  Frankly, I think your best bet will be Rollable Tables.  example d10: (weight = 1) -100 (weight = 4) 0 (weight = 4) 1 (weight = 1)  2 If a 1 is rolled, it will be super obvious by the -100 If a 2-5 is rolled, 0 successes will be the result. If a 6-9 is rolled, 1 success will be the result. If a 10 is rolled, 2 successes will be the result.  This type of setup can be replicated with the other dice.  Then to roll it: 1t[d6] + 1t[d8] + 1t[d10] and so on.  You can use queries on the "1" part before the t to determine how many of that kind of dice roll you use.  Example:  ?{d6?|0}t[d6]  There may be other methods to replicate this kind of game mechanic. A Mod (API Script) could certainly handle it but that is a Pro feature.  As for rerolling, is that on a per-die basis or all dice? If it is all dice your players can hit the up arrow in chat and then run it again.
1707276709
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
The sheet for the game provides the dice rolls for most things you'd need to do.
Single die re-rolls or player can re-roll them both, as long as they aren't 1s. For example, the shooting thing again. The player rolls that d10 and d6 and get results of 4 and 3. No success. They can push that roll and reroll them both hoping to get 6 on at least one of them to succeed. Or they may have rolled a 7 (a success) and a 2. They could stay with that, one success, or choose to push it and reroll both (foolishly) or just the one d6 hoping for a second success. Let's say the d6 is now 6, yay! Two successes. Or it could have wound up a 1, meaning one success but also one Stress point (either Physical or Emotional depending on what they were trying to do). In this case I'd say just make a new d6 roll separately. Thanks for your input on this btw.
1707277030

Edited 1707277494
The character sheet, Scott? I could not find a roll function on it, perhaps I'm not seeing it as the Game Runner?
Oh my god I am such an idiot. Apologies Gauss, and thank you to you both. I could not figure out how to roll from the character sheet. See it now.