Currently when you add a color tint to nightvision for a player token it causes other tokens within their range of night vision to lose opacity, this causes the map layer to bleed through the token and the token becomes much harder to see. Ideally, I would prefer the token not lose opacity, and simply have a color filter applied to it. For context I am running a 5e campaign and trying to approximate darkvision and the current function of the color tint makes it near useless for running combats or using any tokens not on the maps layer. Updating this would allow a much more true to the rules version of nightvision.