Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Update nightvision color tints so they do not affect opacity for other tokens on token layer

Currently when you add a color tint to nightvision for a player token it causes other tokens within their range of night vision to lose opacity, this causes the map layer to bleed through the token and the token becomes much harder to see. Ideally, I would prefer the token not lose opacity, and simply have a color filter applied to it. For context I am running a 5e campaign and trying to approximate darkvision and the current function of the color tint makes it near useless for running combats or using any tokens not on the maps layer.  Updating this would allow a much more true to the rules version of nightvision.
Example of nightvision with no tint Example of night vision with tint and token on token layer Example of nightvision with tint and token on map layer (this is pretty much what I am looking from tokens on the token layer)
1709882391
[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .