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Is there a"Invisibility for Dummies using Token_Mod" out there? / How do you turn Aura/Tint HealthColors off/on for an invividual token?

I am trying to find a way for both GM and Player's to set tokens invisible and back. I didn't look at dates of posts I been working with so my problem may just be terms have changed, but I just can't seem to get it to work. I created a Table using first the tokens default appearance, added second using a transparent png. Linked token to sheet. Then used: !token-mod --set currentside|?{Status?|Visible,1|Invisible,2} That "should" work for players as: /w GM !token-mod --set currentside|?{Status?|Visible,1|Invisible,2} Right??? Maybe it just does not work with me logged in as player? I have to make a table for every character? Is there an easier way to do this? Also, I can't seem to find !commands for Aura/Tint HealthColors. Just !aura for menu. I am wondering if there is a command to turn Aura off/on on selected token so when token is invisible you still do not see the green aura from health. Appreciate any help. Thx
1707438102
Andrew R.
Pro
Sheet Author
I never do that. If a PC token becomes invisible (e.g., Shadow Walk in 13th Age) I set the appropriate Token Marker. If a GMPC token becomes invisible I move it to the GM layer. 
That's nice... However, that screws up Turn Order. A token moved to GM layer is skipped in Turn Order.
1707440305
Gauss
Forum Champion
Hi John S.,  How are you advancing the Turn Order? It doesn't skip them for me using the button. 
1707441069

Edited 1707444483
Cron
Pro
The Next button at bottom of Turn Order -> Anything in sent to GM Layer is still listed but grayed out and gets skipped. -- Turns out TurnMarker1 API, sets by default, to skip hidden tokens. That is sorted. -- Still if anyone have any ideas for multi sided tokens/Aura/Tent HealthColor in first post please assist if possible. Thx
1707452118

Edited 1707524520
John S. said: I am trying to find a way for both GM and Player's to set tokens invisible and back. I didn't look at dates of posts I been working with so my problem may just be terms have changed, but I just can't seem to get it to work. Not sure how this works for players, but I use this for NPCs that have more than one image, and can go invisible (there is a human image, an ultroloth image, and a transparent image).  It starts by asking whether you want the AuraTint on or off, then asks for which image to show.  The transparent invisible image then gets a green aura (in the token settings) and then that is set for the players to not see.  [Edit to add:  If you only want visible or invisible, delete one of the image choices.] ?{Aura ON or OFF|ON,!setattr --sel --USECOLOR&#124YES !aura update|OFF,!setattr --sel --USECOLOR&#124NO !aura update} !token-mod {{ ?{Show Token|Xaos Human,!token-mod --set currentside|1 aura2_radius#|Xaos Ultroloth,!token-mod --set currentside|2 aura2_radius#|Invisible,!token-mod --set currentside|3 aura2_color|59e594 aura2_radius#0} --off showplayers_aura2 }} I have just tested this out since it's been a minute and I'm getting intermittent results.  Not sure if it's broken or the servers are busy, or maybe gremlins, but sometimes it works as expected and sometimes I have to run it two or three times.  But.  It does work:  The players cannot see the invisible token, and the DM gets a little green circle instead of having to figure out where it is. I'm not sure how you would have an invisible player be able to see it but not the others, but I bet some smart person here can help,
Oh very nice. Will play around with this in the morning. There is a Token_Mod macro I found in another post that has several shapes in it for wild shape. Maybe I can dissect it and figure out how players can control/see. Thank you very much.
1707496491
The Aaron
Roll20 Production Team
API Scripter
You can use Bump for player invisible tokens.  It will make their token show up as a Purple square to them, and not visible to people that don't control it.
1707497865
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The Aaron said: You can use Bump for player invisible tokens.  It will make their token show up as a Purple square to them, and not visible to people that don't control it. The OP would still need to deal with Aura/Tint Health Colors, which might interact poorly, since it co-opts aura usage and possibly permissions. I personally find Bump a far more useful script than ATHC for that reason.
The Aaron said: You can use Bump for player invisible tokens.  It will make their token show up as a Purple square to them, and not visible to people that don't control it. I post from the master himself! I am not worthy! How would players be able to control invisibility? Or would I have to turn in on/off for them? keithcurtis said: OP would still need to deal with Aura/Tint Health Colors, which might interact poorly, since it co-opts aura usage and possibly permissions. I personally find Bump a far more useful script than ATHC for that reason. I could just throw in a line to turn on or !aura update for Visible setting. Hmm, If the main token pushed to GM layer then so should be aura for ATHC. So would the slave have its own token setting and aura, if its just a place holder, then its not linked to sheet, so shouldn't have an aura to conflict? I have no idea how this works yet lol. Just trying to think it through.
1707501622
The Aaron
Roll20 Production Team
API Scripter
They can execute the !bump command on tokens they can select, so they would just do that to toggle themselves as visible or invisible.  (assuming you have auto-slave turned on, otherwise they'd need to do !bump --slave or similar) I'm pretty sure I modded AuraTint to ignore Bump Tokens in the past, I'll have to look at doing that again and send a pull request.  I think it's been a while since DX Warlock worked on it.
Bump working oddly. I have  No Bars on Slave Off and  No Light on Slave Off. Yet Slave has no vision sometimes and when I bring token back from GM layer it removes bar. Also, when I move token the aura goes from purple to green and Aura/Tint circle shows.