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New Player looking to learn

Hello my name is Tom, 34 years old, He/Him, BST. I've been playing DnD since 2018 and have played 1 IRL game of CoC and 1 Roll20 game of CoC and back in 2019 (the pandemic hit hard) I was really taken with the whole CoC concept and always wanted to continue playing but unfortunately have struggled getting into the swing of it and also struggled finding games. Would anyone be willing to teach a British newb? 
Hey Tom! I'm an experienced DM and I'm looking to run a one shot for new and veteran players. I've got a couple of interested players already and trying to add a couple more. You're welcome to join, but I'm located in the central time zone so it would be either an evening or late night game for you. If that's not a deal breaker, send me a DM and I can give you more details.
Hi Shabobo I'm interested in a call of cthulhu game I've played it before but no where a seasoned veteran, I'm barely good enough to make a character, I think
Hi Romy! I'll be running the classic Call of Cthulhu scenario The Haunting. If you haven't played that one before, shoot me a message and I can give you more details.
I haven't played The Haunting, the scenario our gm ran was called the lighthouse?
Hello. If you still have room, I’m always looking for a Cthulhu game. Assuming  timezones and days happen to line up. I’m not new to it, but it’s been a while.
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Hi Tom I run a fortnightly long term 1920's CoC campaign on alternate Wednesdays 7pm to 10:30pm UK time. We're have not actively looking for new players but you could pickup one of the many NPCs we have for a couple of sessions to see if its for you. Fair warning, its not a traditional campaign. The pace is very slow, investigation, interaction with NPCs, problem solving and discovery are the core of the game.  Heavy fire power combat methods are entirely unhelpful. If a high-octane, short story arc, battle every session game is what your looking for you'd hate it. Think Enola Holmes//X-Files/Laundry Files/Invasion of the Body Snatchers not Dog Soldiers or ZombieLand. Not all mythos entities are entirely hostile and grey-zone lesser-of-two-evils moral decisions are a definite feature of the campaign.  The main theme is a mythos related conspiracy centred on a tiny village the characters happen upon. The extent and significance of the conspiracy just keep getting bigger. After years of play covering about a month of game time the players are still grappling to understand quite how big. 
If your players aren't burning down some kind of building on average every 2 sessions, and a player character's can last over 4 sessions without dying or more likely being in a sanitarium/jail your not playing CoC at a fun levels :). Admittedly my players have survived 3 sessions as Nazi's and nothing has yet being set on fire (explosives have been used i will admit, a lot of people have died from waisting disease/insanity), but its likely fun times are coming next session and if you do it right just right the players do the heavy lifting :) the monster we fear the most are the monster within For a long time I could not conceive how one man could go forth to murder his fellow, or even why there were laws and governments; but when I heard details of vice and bloodshed, my wonder ceased, and I turned away with disgust and loathing. P/S nothing wrong how your running it Nigel I'm just joking around. Nigel W. said: Hi Tom I run a fortnightly long term 1920's CoC campaign on alternate Wednesdays 7pm to 10:30pm UK time. We're have not actively looking for new players but you could pickup one of the many NPCs we have for a couple of sessions to see if its for you. Fair warning, its not a traditional campaign. The pace is very slow, investigation, interaction with NPCs, problem solving and discovery are the core of the game.  Heavy fire power combat methods are entirely unhelpful. If a high-octane, short story arc, battle every session game is what your looking for you'd hate it. Think Enola Holmes//X-Flies/Laundry Files/Invasion of the Body Snatchers not Dog Soldiers or ZombieLand. Not all mythos entities are entirely hostile and grey-zone lesser-of-two-evils moral decisions are a definite feature of the campaign.  The main theme is a mythos related conspiracy centred on a tiny village the characters happen upon. The extent and significance of the conspiracy just keep getting bigger. After years of play covering about a month of game time the players still grappling to understand quite how big. 
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Yep, that style of game is great fun LostDescartes. Most of the purchased campaigns I've run have that style and its a laugh. I'm a big fan of Babylon 5's long story arcs, huge back story and slow build so when I came to write a keep-me-sane campaign during lockdown I incorporated elements of that and it changed the style. Its not for everyone or even most people hence the health warnings to potential new players. It is what it is and  I'm happy with that.
Your style for this one Sounds great, of course CoC strength has been the diversity of play styles it allows and the different ways it can play my favourite has been Blood Brothers style one shots in which each story is very different and it depends very much on the players how the style of the module plays out at that moment. Your game sounds amazing that of detailed analysis driving the plot, careful planning uncovering secrets and plans that allow for an epic storyline to unfold more more in the style of Tolstoy less that of a Chandler piece of Pulp Fiction ;) Nigel W. said: Yep, that style of game is great fun LostDescartes. Most of the purchased campaigns I've run have that style and its a laugh. I'm a big fan of Babylon 5's long story arcs, huge back story and slow build so when I came to write a keep-me-sane campaign during lockdown I incorporated elements of that and it changed the style. Its not for everyone or even most people hence the health warnings to potential new players. It is what it is and  I'm happy with that.