I'm just curious if anyone has ever come up with a clever way to deal with wildly different attack routines based on ploymorph spells. In my case I have a character that can turn into a troll for claw/claw/bite, turn into a gargoyle for sword/claw/bite/horns, a medusa for sword/bite/bite/bite/bite/bite etc. All my different forms have different attack types, different damages, different numbers of limbs, etc. It's a lot to build on the fly, but building out all the different forms makes a HUGE weapons list. I'm just curious if anyone has found a clever way to manage this.