Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
Can more complex inputs be generated beyond the on catch all ?{modifier}. By complex I mean input screens with multiple fields and or other field types like check boxes, radio buttons, drop downs etc...
The best I can think of would be to design this through the Character sheet using HTML, but I'm not sure if what you are doing is intended for that area. We do not have any way to design or develop forms as you describe.
My ask is stemming requirements that would allow a user to select multiple potential actions, conditions, etc... that may affect/modify a given roll or even make determinations as 'what' to roll. While I don't want to digitize the entire experience in some complex systems it can really help players ensure they aren't getting shafted by forgetting that that by taking an Aim action they get an additional +10 to hit... in addition to their +20 for being on higher ground.
If I were doing this, I might consider storing each condition as a status marker on the token, then consult which statuses are set when other macros are run to add additional bonuses. I'd probably provide some token macros to add/remove various statues, and possibly use the degree of the status to indicate the amount of bonus to add (multiplied by 10 if your system is always in 10s).