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DMing advice

1711854525

Edited 1711854566
Getting beck into GMing after taking a long break, had to focus on career, regardless I deleted my old house rules and am looking to see what other GMs do before chopping up the game again.
Grab your players by the neck and bite their ear, establish dominance early on so they know not to fight you as you figure it out.
1711924755

Edited 1711925480
Power gaming is an issue, for sure.
Just remind the players to play what they want not the min/max as it turns all character into glass cannons.  
Depends on the game system alot for me...most Palladium rolls, I like 4d6 drop lowest, but reroll anything below 10 I also set up a critical hit and miss chart for all kinds of events.  Best gunslinger in the world can still have a terrible day, or a defective bullet.   How about a critical miss that causes you to distract a fellow player with a near hit....or a ricochet that hits your friends, another enemy, or even you? Weapons might break, armor could get damaged, or any other craziness you can think of.
Meh i just look at the Megaverse in a bigger way... Theres always a bigger fish. just dont get on its radar. if your careful you can do as you want if you stay off thier radars but if you get on their radar thats on you.
NotJim said: Getting back into GMing after taking a long break, had to focus on career, regardless I deleted my old house rules and am looking to see what other GMs do before chopping up the game again. Depending on the group and game setting I use some or all of the following options. My default is I prefer Big Darn Heroes so I tend to power-up.   Set standards from the start but also allow some wiggle room.  I'll make clear what kind of campaign, cooperative vs. there can be only one, how dark/light, how dangerous, how lethal, how much puzzles/riddles, skill-heavy vs. murder hobo, etc.  And I add, 'we'll make adjustments if need be.' I allow free complete re-builds if a player wants to go with something else.  And they just show up, none of this 'wait out a session until I find a way to fit you in.'  Come-on it's Palladium/Rifts.  Have a rift open and voila! And RL makes it hard enough to make a game session only to find you're sitting it out.  Most other races utterly crush puny hoomans.  I used to use a point buy but folks preferred rolling dice. So t o give humans a needed leg up. I use the 4d6k3r<1 (4 dice keep 3 highest, no 1's).  Also grant an automatic max stat (24) and a mercy re-roll on one stat.  This also applies if it is a race with buggered stats or extreme disadvantages. I also use the 'what to do when you still have a crappy stat' rules.  Other races roll normally but do get to re-arrange if same dice were used and also get a single re-roll on a single stat.  Everyone gets 3 sets of rolls as well.   Max all variables at start when regarding boosts.  (+3d6% on a skill would be 18%).  Max SDC/hits/characteristic/money including boosts from OCC/race/etc. Always assume chance of getting the better stuff succeeds.   Max PPE. After level 1 PPE has to be at least half of die +1.  i.e. 2d6 has to be at least 3+1=4 and 3+1=4  = 8.  Same for SDC/hits after level 1 also.   To prevent splatflation sometimes I limit to Core book +X splatbooks.  Of course this doesn't apply to classes whose information is scattered among other books (you know all those references to see WorldBook #X for details on this class ability, spell, etc.) Simplify skills.  Rather than try to figure out 'what skill to use' in every situation, I just figure close enough or if is seems reasonable.  Also good roleplay gives a huge boost or can even negate the need for a skill check.  Or if the character background is "this is what he is the absolute best at."  most checks won't need a roll or just assume it takes more time before character succeeds. Streamline combat.  Instead of rolling 5x attacks, roll once and multiply the damage by # of attacks.  Or if spread among multiple targets, roll once and use the same value.   Rule of cool and don't sweat the small stuff.   Sometimes you have one or more ultra-optimizers.  This is independent of the system and how to address it is up to you. Sure a glass-cannon will be able to power his way through most obstacles, but finesse/talk/charm/puzzle solve?   YMMV remember to have fun!