Here are five ideas I have for my next campiagn. By default, I have already started a game for Myth: Elixir of life to meet the requirements to make this post. Games will run from 7pm-10pm EST every Wednesday. (time slot somewhat flexible) Games will be marked [18+] but profanity and adult themes will be kept to a minimum. Every effort will be made to make the game inclusive towards everybody. All games run in my homebrew world have 12 custom races and 18 classes, so its an expanded version of 3.5. Ive added Marshalls, Pirates, Priests, Samurai, Sohei and Shaman. Cleric and Druid arent playable. The cost to play will be a one time $10 fee, along with optional tips at the player's discretion. Below are five ideas, feel free to list the ones which you like, or add your own idea. Uprising Life in Tyrannia has become miserable under Lord Xanderville. In a world full of magic, scarcity is practically unheard of, yet the oppressive taxies levied against the poor have caused many to die of hunger. Farms that have been in the hands of families for generations are going derelict as the farmers lose gold every season. A radical group of idealists have sprung up called the Sowers of Dissent, which have began using magic to grow food for the people.  Guild Wars You are an adventurer who has left behind everything you know to follow your dream of joining a guild. The Transguild Union lies in Oasis, a wealthy city where the world's elite gather to make secret deals in the dark. Will you rise above the challenges the Union sets for recruits to join one of their guilds? Or will you form your own non-union guild? Choose carefully, because the city of Oasis is boiling over with tension between its two political parties, the Douchebags and the Weavers. Tower Defense You are the last of an ancient order of knights, sworn to protect the city of Sanctum from the monsters that occasionally wonder out of the Shadowlands. In the last century, your numbers have dwindled, and your towers have fallen into disrepair. Your leader has gathered you all today with terrible news. Our plane is on a collision course with the Plane of Shadows. Soon, the entire world will be overrun with unthinkable horrors. A band of the most powerful Knights will ride out into the Shadowlands to find and close the Shadow Portal that will be opening up soon. Your job is to reinforce and secure the Fortress of Light, and hold off the growing waves of undead until your leader can close the portal. Asteria Once the floating city of Arc Helenid crashed from the sky, most of the cities of the Dreamborn empire were looted and desserted. Now, untold riches lay in wait for any adventurer brave enough to stake a claim in one of these forgotten treasure troves. There is just a small problem. The kobolds that have taken up residence in these abandoned cities are masters of trapmaking and urban warfare. Many brave souls have disappeared chasing their fortunes in Asteria. Can you outsmart the kobolds and recover the ancient treasure? The Elixir of Life A great plague has swept across the land, but rumor has it that an ancient sage hidden deep in the woods of Lemuria knows the recipe for an elixir that will cure the plague. Unfortunately, whoever released this plague has dispatched their agents to apprehend the sage, so there is a race against the clock to save the world from hidden enemies. Disclosures This game will require a one-time payment to the Game Master at a rate of $10 . Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. This game encourages tipping the Game Master at a rate of your choice. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.