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[LF1M] [D&D 5e] ~LEAGUE OF MANY HANDS~ [Wednesday at 9:30pm Central] Long-Term Campaign] [ Paid Game] [30 yrs EXP]

1701413366
DMFaenor
Pro
Marketplace Creator
Compendium Curator
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *An urban campaign of spies, heists, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp;&nbsp;&nbsp; Secret organizations, hidden plots, high lifestyles, and&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; Streetwise swashbucklers and spellslingers&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Each with their own abilities, allies, and agendas...* &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Skip low levels and Start at level 13! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Immerse yourself in a world of mystery, imagination, problem solving, and action! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Join us to observe if you are curious! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; Setting and Backdrop The land of Maethalas is run by the guilds. Even the crowns of kingdoms bow to the might of trade and knowledge represented by them. For hundreds of years the guilds have gathered and trained those of their arts, and the kingdoms have been enriched by it. Yet it is not chance which keeps the order and peace. Hidden in the network of contracts and negotiations arose an organization which sought to balance the power of greed, to check the power of those with coin, and to keep trade and policy at an equilibrium. The organization is known, in whispers, as the League of Many Hands. &nbsp;The League is thought a myth by many, a tall tale, but it's members know better. They work in the shadows, tirelessly, and live a life of privilege for their efforts. Yet many veterans of the League know something is changing, the noble manner of the League seems to be growing colder, harder, and many nobles and merchants twist contracts and amass wealth on lies and blackmail.&nbsp; Has the League lost its power? Has some other group infiltrated the League? Has the leadership been corrupted? * Game Play Players will play as a recently inducted member of the League of Many Hands. They will have an "uncle"( team leader, NPC), receive missions, agree to certain rules, pay a percentage of loot to the League, and receive access to special services and businesses while the threads of a far-reaching plot are pulled apart across multiple kingdoms. There will be a good amount of sand-boxing, resource management, contact development, and even the opportunity to create your own safe houses and hideouts. Game style is primarily theater of the mind. Imaginative, fast-paced, rules-medium, and "rule of cool" oriented. Flavors are action genre, cloak and dagger, sword-and-sorcery, and rogue-centric. * Character Creation PLAYABLE RACES: elves, humans, dwarves, halflings, and gnomes, and all variants. Tiefling, dragonborn, and Aasimar characters are playable, but the character must appear human with a simple disguise&nbsp; or in low-lighting. The reason for this is that the missions and adventures will be occurring within the human kingdoms, and suspicion of international involvement must be avoided. ABILITY SCORES:&nbsp; Standard Array ALIGNMENT: Must START as either Good or Lawful. LEVEL: 13 SKILL REQUIREMENTS: Must have Stealth, Perception, and Athletics. Must have 3 from this list: Deception, Persuasion, Insight, Thieves' Tools, Investigation, or Acrobatics. Task Requirements: Remaining undetected, open sealed places, finding hidden things (insight, investigate, perception, scrying, etc), fine manipulation of objects (sleight of hand, mage hand), striking swiftly and without drawing attention (burst damage, stealth), locating people, obtaining information, avoiding traps and guards, convincing others (charm, persuasion, intimidate, deception), subduing people, leaving no trace, and misdirection. &nbsp;It is important that each character be able to contribute to these tasks, or at the least not hold the success of other characters back. If you are making a wizard make a spy wizard. If you make a barbarian make a sneaky bandit-cum-city thief. If you make a cleric make him a follower of the thief, wanderer, or shadow/secrets god...or even a cleric of order who knows unsavory things must be done to keep civilization together and has the skills sets to do them. I recommend taking rogue as the character's 1st level, then taking two other levels of another class, but it is up to you how creative you want to be in your problem-solving! FREE SESSION 0 Players coming into a new game are given extra attention to make a character, understand the situation the characters are in, and generally be brought into the story and the cast of characters. <a href="https://app.roll20.net/campaigns/details/10982574/the-league-of-many-hands" rel="nofollow">https://app.roll20.net/campaigns/details/10982574/the-league-of-many-hands</a> <a href="https://app.roll20.net/lfg/listing/297218/the-league-of-many-hands" rel="nofollow">https://app.roll20.net/lfg/listing/297218/the-league-of-many-hands</a> ***Sessions last no longer than 2.5 hours*** *What I offer as a GM:* Evocative descriptions Immersive settings fast-paced, dynamic combat Grounded fantasy Tailored content (story, items, world-building, and encounters) Voices and accents Co-creative and collaborative Love of mythology, storytelling, and cosmology Welcoming and helpful to new players Rules-medium gameplay RP friendly Challenging encounters Original creatures, settings, and items 30 years experience (running, playing, home-brewing) 30 years of experience sword-fighting, martial arts, combat sports, larping, and reenactment This game will require payment to the Game Master at a rate of $30 per session through startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
1703117740
DMFaenor
Pro
Marketplace Creator
Compendium Curator
The party has returned to the city to find their hidden base ransacked and their allies scattered. As winter falls over the city now packed with refugees word reaches them that there are similar troubles all over the Kingdoms. But the Han'd mettle has been tested enough and now they become more bold, striking out the Arcanist's Guild to free two allies, and plan strikes against a false temple, a false Hand, and false gods...and behind them all the coming of a conquering empire!
1705729043
DMFaenor
Pro
Marketplace Creator
Compendium Curator
A rough-spoken archer from another world, a gunslinger with a mysterious past, a tactical wizard/rogue from the elven lands, and a wizard with dreams of power work together, unraveling a web of secrets which ensnares the guilds, the peasants, nobility, the kingdoms, and the remains of an ancient goddess of magic. The Broken Pillar Hand has made some allies among the crowding masses and myriad factions of the city of Araithen. Having survived the zealous assassins of the Dusty Coats, the powers of a vampire Lady, the plotting of her sorcerer, the cruel entertainments of a corrupt northern prince, many successful missions, and combat with a false god the prepare to steal into the sinister Temple of Olympus to rescue an important contact...and to sabotage the Temple's divine machines.
1707802102
DMFaenor
Pro
Marketplace Creator
Compendium Curator
Now the hand prepares to steal into the mysterious Temple of Olympus, to rescue a friend and sabotage the impossible machines that sustains the false gods. Yet there is trouble from within. The archer is recovering memories of another world as he manages lycanthropy, the tactician works feverishly to make sense of mortal intrigues, and the wizard is falling to temptations for power.
1709519875
DMFaenor
Pro
Marketplace Creator
Compendium Curator
The Heist begins!
1712176602
DMFaenor
Pro
Marketplace Creator
Compendium Curator
Now the party has finally struck against their enemy, after weeks of gathering information, allies (each one earned through gold and blood). The false gods of the Olympus are angered, their temples falling to ruin, but the party knows they cannot rest, adn must press the advantage against the Dusty Coat assassins, the Cerulean Imperials behind them, and those native to the kingdoms who have sold out their lands to the invaders. But first a vacation...and maybe a small, personal heist :) Looking for one more to join us! LvL 14!