Config Menu was set to Display: OFF but continued to pop up after playing sounds. Didn't do that until I enabled / unlocked certain sounds for players to run when their PCs ran a macro (attack, etc.) w/sound. Your hopeful solution : Ensure Menu Display is: OFF Run this in chat--> !roll20AM --audio,play,nomenu| This seemed to automatically apply "nomenu" to ALL tracks I tested thereafter ---API page says "nomenu" can be applied to an audio command but I really didn't want to update all my macros w/audio commands. Maybe I misunderstood API documentation page whether "nomenu" applies globally to all commands vs individual audio commands/tracks Documentation: nomenu - Roll20AM will often issue menu refreshes to
reflect a change in a track (for example, track started or track
stopped). No menu prevents display of refresh menus. Add it to any
audio command. It's optional
**Be aware: anytime I turned Config Display: On it seems to reset back to Output Config:undefined requiring step(s) above to be repeated** API Logging: "Track Finished:Orc Attack 1" "Output Config:undefined" "Command Extract" "Command String:config,display=Off" "Command:config,display=Off" "Command Tracks:undefined" {"details":{"display":"Off","delay":0},"tracks":["undefined"],"action":["config"]} "Input Handler Action:config" "Lists:" "Tracks:" "Command Handler" "Command Extract" "Command String:config" "Command:config" "Command Tracks:undefined" (**now : nomenu **)